Stop wrestling with complex AI scripts. Visually design any character—from patrolling guards to tactical squads—in minutes with this powerful, plug-and-play behavior kit.Stop Wrestling With Complex AI Scripts. Start Designing Characters.Are you tired of giant, monolithic AI scripts that are impossible to debug and a nightmare to modify? Frustrated with tangled state machines that break every time you want to add a new behavior?We've been there. That's why we built the Modular AI Behavior Kit.This isn't just another AI asset; it's a complete design philosophy built for speed, flexibility, and creative freedom. Our unique "Brain + Behaviors" architecture lets you build incredibly complex and believable AI characters by simply stacking simple, powerful components. Define a character's personality with a few clicks, and watch them come to life.Why Choose This Kit?Truly Modular: Only use the behaviors you need. Keep your characters lightweight and your project organized.Visual-First Workflow: Our professional, custom editors allow you to design and debug your AI's logic directly in the scene view, not in code. What you see is what you get.Built for Performance: Uses an efficient, event-driven architecture and a self-registration pattern to avoid slow FindObjectsOfType calls.Extensively Documented: Comes with a comprehensive PDF manual detailing every component, its setup, and practical examples.Clean, Commented Code: The full C# source code is included and written to be easily understood and extended.Core Features - Your AI Building BlocksMix and match these stackable components to create any character archetype you can imagine.The AI Brain (EnemyController)The central nervous system of your AI. A single component where you define the character's entire personality.Archetype Switching: Make your character a brave fighter, a cowardly civilian, a ranged attacker, or a melee brute just by ticking a few boxes.Automatic State Management: Intelligently switches between behaviors like Patrolling, Chasing, and Attacking for you.Movement BehaviorsSimplePatrol: Visually design complex patrol routes directly in the scene editor. The path is drawn in real-time as you move waypoints.WaypointAction: Add life to your patrols! Make characters pause, play animations, or trigger events at specific points in their route.SimpleChase: A high-performance chase component that uses Unity's NavMesh to intelligently pursue targets.FleeBehavior: The opposite of chase. Perfect for creating civilians, animals, or cowardly enemies that run away from threats.Perception SystemsPlayerDetector: The AI's "eyes." A proximity sensor with a clear, adjustable radius gizmo in the editor.Combat ModulesRangedAttack: Create archers or soldiers. Manages attack range, fire rate, and even "kiting" behavior by backing away if the target gets too close. All ranges are visualized in the editor.MeleeAttack: Perfect for zombies, knights, or beasts. Manages attack rate and range for close-quarters combat.Advanced Intelligence & Social AISearchBehavior: Your AI now has a short-term memory. Instead of instantly giving up, it will go to the target's last known position and search the area.Alerter & AlertReceiver: Create tactical squads! When one AI spots a threat, it can alert its nearby allies, who will all react and converge on the target. The alert radius is fully visualized.What's Inside the Box?14+ Robust C# Scripts for all behaviors.10+ Custom Editor Scripts for an enhanced workflow.Complete set of Demo Scenes showcasing multiple AI archetypes (Archer, Zombie, Civilian, Guard) working together.Comprehensive PDF Documentation.I made all design tasks with IA. Create logo, promo images and so on




