A visual hierarchy organizer that lets you color-code, bookmark, and categorize GameObjects with custom headers – making messy Unity scenes actually navigable.Hierarchy Organizer is the tool I built because I was tired of scrolling through chaotic hierarchies trying to find that one camera or manager buried somewhere. It lets you add visual headers, color-coded categories, and bookmarks right in your hierarchy - no more guessing where things are.What You Can Do With ItOrganize with Visual Headers - Drop in colored category headers (like "━━━ GRAPHICS ━━━" or "━━━ AUDIO ━━━") to section off your hierarchy. Comes with 8 presets (Graphics, Logic, Audio, UI, Managers, World, Lights, Effects), but you can create unlimited custom categories with your own names, colors, and icons.Bookmark Important Stuff - Mark critical GameObjects so they stand out. Great for things like your main camera, player controller, or that one manager you always need to tweak.Pick Icons Visually - Forget typing "Camera Icon" and hoping it works. There's an actual icon picker that shows you what's available with live preview.Quick Actions via Right-Click - Everything's accessible through context menus. Group objects, add categories, bookmark things - all without opening extra windows.Keep It Clean - Toggle debug logging on when you need it, off when you don't. The console stays quiet unless you're troubleshooting.Who's This For?Anyone who works with Unity scenes that have more than 20 GameObjects (so... everyone?). Especially useful if you:Work on small teams and need consistent scene organizationJump between multiple scenes frequentlyBuild complex levels with lots of systemsJust want your hierarchy to not look all greyCustomizationEverything's tweakable – colors, icons, category names, whatever. The presets are just starting points. You're not locked into any specific workflow or naming convention.Key Features8 Preset Categories - Graphics, Logic, Audio, UI, Managers, World, Lights, Effects with pre-configured colors and iconsUnlimited Custom Categories - Create your own with custom names, colors, and icon selectionVisual Icon Picker - Browse and select from 24+ Unity icons with live previewBookmark System - Mark important GameObjects with priority levels (0-10)Context Menu Integration - All features accessible via right-click in hierarchyComponent Icon Display - See which components are attached at a glancePrefab Highlighting - Visual indicators for prefab instancesGroup/Ungroup Tools - Organize or flatten GameObject structures quicklyCollapsible Inspectors - Clean, organized component editors with tooltipsDebug Logging Toggle - Enable/disable console output on demandAssembly Definitions - Proper runtime/editor code separation for fast compilationComprehensive Test Suite - Full PlayMode and EditMode test coverage includedNon-Destructive Organization - Objects stay as siblings, hierarchy structure preservedPersistent Settings - Configuration stored in scriptable object (version control friendly)Color Customization - Customize all header and bookmark colors globallyAdd to Existing Categories - Easily add more objects to previously created custom categoriesAI was used for suggestions about the architecture and some code completion, but the majority is done by hand.




