Bake Particle Systems into high-performance GPU Instanced animations. Optimize your VFX for Mobile & VR with deterministic playback and custom data support.As long as the render pipeline supports GPU Instancing, this asset will function properly.ParticleBakePro is a powerful optimization tool designed to convert dynamic Unity Particle Systems into static, high-performance baked animation data.By baking particle simulations into ScriptableObject assets, you can render thousands of particles with minimal CPU overhead using GPU Instancing. This is ideal for complex visual effects on mobile devices, VR/AR headsets, or any scenario where performance is critical.Key Features:🚀 Extreme Performance: Renders particles using Graphics.DrawMeshInstanced, significantly reducing draw calls and CPU usage compared to standard Particle Systems.📱 Mobile & VR Ready: Perfect for optimizing heavy effects on resource-constrained platforms.🔒 Deterministic Playback: Baked animations look exactly the same every time they play. No more random variations—perfect for cinematics or precise gameplay sequencing.🎨 Comprehensive Baking Support:Supports Mesh, Billboard, and Horizontal Billboard render modes.Supports Local, World, View, Facing, and Velocity render alignments.Bakes Color, Size, Rotation, and Custom Data (Streams 1 & 2).🛠️ Easy Workflow:Intuitive Editor Window (Tools > ParticleBakePro).Real-time baking preview.Auto-generates baked assets.✨ Smooth Interpolation: Built-in runtime interpolation ensures smooth playback even at lower bake frame rates.Why use ParticleBakePro?Standard Unity Particle Systems run simulations on the CPU every frame. With ParticleBakePro, you calculate the simulation once (at edit time) and play it back purely on the GPU. This frees up valuable CPU time for your game logic.Core Components:Bake Tool: An Editor Window to configure and execute the baking process. Allows setting sampling FPS (30/60), batch size, and data trimming options.Effect Renderer: A lightweight MonoBehaviour that plays back the baked data using GPU Instancing.Animation Data: Efficient ScriptableObject format for storing frame-by-frame particle states.Requirements:Unity 2022.3 or higher (Compatible with newer versions).Particle Systems must use Local Simulation Space for baking.Limitations:Simulation Space must be set to Local.Some complex rotation combinations with "World Alignment" + "Align To Direction" may have limited support (warnings provided in the tool).Physics/Collision modules are baked as recorded positions (collisions are not calculated at runtime).




