VoxelCharacterAnimator - Procedural Animation System
Guardabarranco
$49.99
(no ratings)
Jump AssetStore
Complete voxel/humanoid animation system. 8 animation states, dual styles, integrated 3D audio, CharacterController ready. Get professional animations instantly. Optimized for 50+ characters.Render Pipeline SupportURPBuilt-inHDRPTired of wrestling with complex Animator Controllers and animation graphs? VoxelCharacterAnimator is a complete procedural animation solution that gives you professional-quality character movement in minutes, not days.This system eliminates the need for traditional animation workflows. Add the component, assign your character's bones, and watch your character come to life with smooth, natural movement. No animation expertise required.Switch between rigid Minecraft-style movements and flexible Roblox-style animations at runtime. Fine-tune every parameter in Play Mode until it feels perfect for your game. Engineered for scalability, you can run 50+ animated characters simultaneously without performance loss.VoxelCharacterAnimator also includes a fully integrated 3D audio system, syncing footsteps, attacks, and swimming sounds with animations. It comes with a production-ready third-person controller, input system support (Legacy, New, or Both), physics-animation synchronization, and a modular swimming and slope handling system.This asset is perfect for solo developers, rapid prototyping, multi-platform projects, and games with voxel, blocky, or stylized aesthetics.• Unity Version: 2020.3 LTS to 2022.3+ (6000.2.9f1 LTS recommended)• Render Pipelines: Built-in, URP, HDRP (shader adjustments)• Platforms: Windows, macOS, Linux, iOS, Android, Consoles• Animation System: 8 states (Idle, Walk, Run, Sprint, Jump, Die, SwimIdle, Swim)• Dual Animation Styles: Minecraft (rigid) ↔ Roblox (flexible)• Unified Jump System: Takeoff, airborne, landing with physics sync• Death & Swimming System: Multi-phase animations, stroke cycles• Performance: Optimized for 50+ characters, low memory usage• Audio: Integrated 3D audio with PlayerAudioController (Land, Water, Melee, Damage, Health)• Character Controller Integration: FixedThirdPersonController included, input support (Legacy/New/Both), water detection, slope handling, physics-animation sync• Event System: OnAnimationStateChanged, OnJumpStarted/Landed, OnDeathProgressChanged, OnSwimStrokeComplete, OnAttackStarted/Landed• Dependencies: Only Unity Audio & Physics (no external DLLs)• Tools: VoxelCharacterConfigurator, AnimationDebugVisualizer, VoxelCharacterTester, AnimationValidator




