Poly Skeleton Mesh is a tool that automatically creates low-poly meshes through node skeletons.This tool comes with an editor that allows you to create skeletons by dragging nodes in the editor scene.This tool provides runtime support and can dynamically create skeleton meshes through code.Using this tool, creators only need to adjust a few simple parameters, such as the position and cross-sectional radius of each node in the skeleton, and the tool can automatically create a low-polygon mesh based on the relationships between the nodes. Then, by stitching together multiple skeleton meshes, more complex mesh models can be created. The generated mesh model can be exported as a prefab and automatically bound to bones.This tool includes the following examples:A simple tree generator that automatically generates low-polygon tree models by adjusting the corresponding parameters.A simple wireframe mesh generator that can generate a skeleton mesh model of the connection of mesh vertices and edges based on the existing mesh.A simple monster simulator(runtime) that creates different monster models by piecing together different body parts. At the same time, it automatically generates bone binding and adds simple procedural animations.




