Write C# snippets directly in the Unity inspector and one‑click compile them into action. Author inline logic on ScriptableObjects; per prefab; whatever suits you.Supercharge your workflow with InlineScript, a new way to author code right inside the Unity Editor. Type your C# snippet directly into the inspector, hit Compile, and instantly turn it into a real, runtime-safe class.💡 HighlightsCode in the inspector: Write and edit inline C# directly on ScriptableObjects or custom assets.One-click compile: Instantly generate and link a proper C# class—no runtime reflection or dynamic compilation.MonoBehaviour-like helpers: Access gameObject, transform, GetComponent(), and other familiar Unity methods safely.Custom editor: Syntax-highlighted code area, compile button, and smart indicators for status and linking.Perfect ForQuick gameplay experiments and one-off logicPer-object code authoring on ScriptableObjectsLightweight, inline behaviours without runtime overheadFast prototyping and data-driven systemsFeatures:New class definitions for adding code area in your scriptable object or mono-components.Code Definitions support void and function types.




