Christmas time is here! Enjoy it with some low poly assets! 11 different candles, 2 candy canes, 4 trees, 4 present variants with infinite number of colors, a snowman, 3 wreaths, a sign, and a ribbon!Christmas time is here! Unless you're coming to this late, or this takes forever to publish.Time to enjoy Christmas with a free Christmas asset pack! I am making asset packs to try to better my skills at Blender, Unity, and Godot. For this pack, I wanted to make simple, easy to use, lightweight assets that are easily customizable. Included is a shader graph that allows you to change a multi-colored object to whatever colors, smoothness, or metallic values you'd like (like the presents, or the candy canes). The candles come with a simple flickering animation.There are 11 different candle variants that are commonly found in Christmas or Hanukkah. There are 2 different candy canes, 1 regular, 1 with a ribbon. Colors are customizable. You will also find 4 different Christmas trees. Some with and without snow, some with and without decorations. There are 4 present variants (a box, a box with a lid, a box with a ribbon, and a box with a lid with a ribbon). The presents can be customized to be any color, metallic, and smoothness values, making an infinite number of unique present variations. You will also find a low poly snowman with no rigging or animations on it, a sign, a ribbon, and 3 wreaths.Number of textures: 8Texture dimensions: 512px, snowman nose 128pxPolygon count of Christmas Trees: 304 - 1194 tris Polygon count of Candles: 172 - 1128 trisPolygon count of Ribbon: 128 tris Polygon count of Candy Canes: 112 - 240 trisPolygon count of Presents: 12 - 156 trisPolygon count of Snowman: 316 trisPolygon count of Sign: 604 trisMinimum polygon count: 12Maximum polygon count: 1194Number of meshes/prefabs: 26Rigging: Yes/No: Yes on candle flameAnimation count: 1UV mapping: YesLOD information (count, number of levels): 1Types of materials and texture maps: 1 shader graph for candy cane and presents, which expects a black and white texture map inputted that will be used as a mask map for color, metal, and smoothness. Otherwise, there are only diffuse textures.




