Animal pelts volume 4: giraffe, wolf, stag, reindeer, sheep, bull, bison 4k
lucidstormcg
$12.50
$25.00
50%OFF
(no ratings)
Jump AssetStore
Eight complex displaced 2k pelts with folds and professional opacity maps ranging from exotic to cold-climate.Short descriptionEight complex 2k pelts with folds and professional opacity maps ranging from exotic to cold-climate.The geometry is carefully adapted so that the edges touch the ground. Displacement can be further increased in the engineLong descriptiongiraffe, wolf, boar, goat, stag, reindeer. sheep, bull, bison: unique, detailed pelts/skinsComplex 2k pelts with many hours of work put into each of them. What makes them stand out is the realism of the fabric and the complex opacity map with a gradual passage from transparent to opaque. Opacity is manually made. Pelts have material folds, which add to realism.PBR material and prefabs for both Built-inAO, Displacement (or Height map), Specular, Diffuse, NormalThis pack features displacement maps connected to increase displacement levels, further from the already displaced mesh geometry.If you need pelts, these are very realistic, natural, detailed, optimized, original, and constantly updated look no further than here.Please check my related packages:Animal Pelts Volume One: https://assetstore.unity.com/packages/slug/310354Animal Pelts Volume Two: https://assetstore.unity.com/packages/slug/337818Animal Pelts Volume Three: https://assetstore.unity.com/packages/slug/345486all products: https://assetstore.unity.com/publishers/109566PBR material and prefabsAO, Displacement (or Height map), Specular, Diffuse, NormalThe scene contains 8 displaced meshes at 8-20k tris (first row) and 8 flat meshes (second row) - 2-tris image planes; all meshes come with 4k maps.Number of meshes/prefabs: 24 UV mappedMinimum polygon count: 2Maximum polygon count: 25.000




