Plug-and-play day/night, seasonal climates, and dynamic weather (rain, snow, fog, storms) with FX, UI, and gameplay modifiers—designer-friendly, ScriptableObject-driven.Bring your world to life with a drop-in Weather & Climate System for Unity. Define reusable Weather Profiles (FX, icons, durations, modifiers) and Climate Profiles (seasonal probabilities per region), then let the system blend sky, lighting, fog, particles, and audio with smooth transitions—no code needed for common setups.Perfect for: survival, farming, city-builders, RPGs, and open worlds that need believable seasons and impactful weather.What’s includedDay/Night cycle with gradient lighting, skybox tint, ambient/fog curves, and time scale controlWeather types out of the box: Clear, Overcast, Rain, Snow, Storm, Fog (extend with your own)Scheduling: weighted random, fixed windows, cooldowns, min/max durations, manual overridesGameplay modifiers that affect movement, visibility, accuracy, crop yield, loot chances, etc.UI samples: current conditions, countdown timer, and a simple 24-hour forecastEditor tools: time-of-day scrubber, force-weather preview, climate probability visualizerPrefabs & demo scene to get you running in minutesCompatibilityUnity 2021.3 LTS+ (tested on 2022/2023/6000)Pipelines: Built-in, URP, HDRP (sample materials per pipeline)Platforms: PC, Console, Mobile (quality tiers & particle budgets included)Runtime WeatherManager handles state machine, blending, forecast, and schedulingArchitectureData-driven ScriptableObjects: WeatherProfileSO, ClimateProfileSOOnWeatherChanged(from, to), optional OnHourTick, OnDayTickAPI & EventsSetWeather(WeatherProfileSO profile, bool instant = false)GetActiveWeather(), GetForecast(int hours)Per-weather lists of stat multipliers (movement, vision, accuracy, yields, etc.), applied via interfaces/UnityEventsGameplay ModifiersOne-click asset creators and preset generatorsEditor & ToolsIn-inspector time scrubber and force-weather previewClimate visualizer with seasonal curves & regional weightsSample skybox setups, icons, minimal HUD & forecast panel, full demo sceneContentDrop-in WeatherManager prefab, light rig, tuned particle systems (rain/snow/storm/fog)S-curve transition blending to prevent lighting/fog popsPerformanceMobile/desktop-ready particle tuning, optional GPU instancing, culling & distance toggles, quality tiersExposes current time/season/weather for Save/Load; deterministic scheduling supports net-sync wrappersIntegrationHooks for AI, economy, farming/crop growth, stamina/visibility systems, and cutscenesOne global weather state per scene; single WeatherManager instance recommendedLimits (v1.0)None beyond Unity; audio not included (event hooks provided)DependenciesAI assistance was used only to refine the wording of written documentation and marketing copy.All gameplay logic, C# scripts, prefabs, editor tools, architecture, and UI elements were fully authored, tested, and optimized by me.




