Hyper Save Engine is a free, editor-first Save and Load system that lets you persist complex Unity game state without writing custom save code.Hyper Save EngineSave your Unity game without building a save system from scratch.Hyper Save Engine is a free, full-featured save and load system built for real Unity projects.Define what should persist directly from the Unity Editor, then let the engine handle saving, loading, profiles, runtime objects, integrity verification, and recovery.No boilerplate.No generated scripts.No fragile manual wiring.|| = WebSite = || - || = Support = || - || = Documentation = || - || = Discord = |||| = Youtube = || - || = Demo Game = ||FREE AND FULL-FEATUREDHyper Save Engine is provided as a complete free tool.It is not a limited trial or Lite edition. You can use it in personal and commercial Unity projects.EDITOR-FIRST PERSISTENCEConfigure your save system visually inside the Unity Editor:Drag and drop Components, scene objects, Prefabs, and referencesToggle individual fields and properties as Saved or UnsavedPersist nested component state without writing custom save scriptsAutomatically discover supported data that can be savedGenerate save and load hooks visuallyFor example, you can save a player, inventory, quest state, opened doors, destroyed enemies, and collected items by selecting their relevant fields in the Editor.Runtime-created objects only require minimal registration when stable identity is needed.DEEP DATA SUPPORTPersist complex game state without rebuilding your existing architecture:Components and nested dataScriptableObjects and nested dataArrays, Lists, and DictionariesUnity-specific types through built-in hooksScene objects and Prefab instancesRuntime-generated objectsRUNTIME OBJECT RECONSTRUCTIONRestore gameplay-created content automatically when it has a stable identity:Runtime Prefab instancesProcedural objectsDynamically created hierarchiesNo manual scene reconstruction code is required during loading.PROFILES AND GAME STATE MANAGEMENTProfiles represent complete snapshots of your game state:Multiple save slotsNew Game and Continue workflowsScene metadataPlaytime trackingFast RAM-cached profile accessVerified disk persistenceOptional encryptionConfigurable recovery for missing or corrupted profilesHOOKS AND INTEGRATIONIntegrate Hyper Save Engine into your existing architecture:Generate hooks visually using the Hook GeneratorRun methods before saving or after loadingBind values to method parametersRegister runtime-created objects when requiredSECURITY AND DATA INTEGRITYProtect game saves with built-in systems:Encrypted save files by defaultIntegrity verificationCorruption and tampering detectionConfigurable verification-failure behaviorBuilt-in recovery optionsPERFORMANCE AND SCALABILITYHyper Save Engine is designed to handle large save graphs efficiently with minimal configuration.Tested platforms:StandaloneAndroidOther Unity-supported platforms may work but have not yet been fully verified.EXAMPLES AND DOCUMENTATIONThe package includes multiple example scenes covering basic and advanced workflows.Use the Example Scene Browser to explore features directly inside Unity. Documentation and support links are also accessible from the Editor.HELP SHAPE HYPER SAVE ENGINEHyper Save Engine is actively developed with feedback from Unity developers.Join the Discord community to:Request featuresShare your save and load use casesReport issuesSuggest future Unity productivity toolsParticipate in upcoming tool betasStart with the included examples, select what should persist, and build your game instead of rebuilding its save system.Technical DetailsCORE SAVE SYSTEMVisual, declarative Save/Load workflowNo generated save code requiredAutomatic discovery of supported fields, properties, references, and assetsReflection pipeline designed for large save graphsJSON and binary save formatsOptional save-file encryptionChunked reflection processing during loadingUnchanged-value skipping to reduce unnecessary writesConfigurable float comparison toleranceAUTO SAVE ARCHITECTURECross-scene coordination through the Auto Save ManagerPer-object configuration using Auto Save ComponentsDrag-and-drop support for GameObjects, Components, and referencesVisual Saved and Unsaved togglesBatch editing and bulk configuration toolsPROFILES AND GAME STATEProfile-based architecture supporting multiple save slotsBuilt-in New Game and Continue workflowsScene metadata and playtime trackingProfile renaming and deletionDirect access to profile save foldersProfile Manager window with live profile switchingScene exclusion rules for startup, loading, and other ignored scenesRUNTIME OBJECT SUPPORTPersistence and restoration of runtime-created objectsStable identity support for runtime instancesPrefab-based and procedurally generated hierarchy supportDeterministic Unique ID systemAutomatic object reconstruction during loadingMinimal registration required for runtime-created instancesSCRIPTABLEOBJECTS AND UNITY ASSETSScriptableObject Manager with a drag-and-drop workflowGlobal and per-profile ScriptableObject persistenceSupport for references to Materials, Audio Clips, Textures, Sprites, Prefabs, Meshes, Shaders, Animation Clips, Fonts, and other Unity assetsGlobal Reference Browser for managing asset referencesVisual assignment and removal tools with filtering optionsCOMPONENT TEMPLATESReusable Component save configurationsCreate templates from existing GameObjectsTemplates Manager for editing and organizationUnlimited reusable templatesGuided template-editing workflowHOOKS AND INTEGRATIONVisual Hook GeneratorVisual registration of fields and propertiesPre-Save and Post-Load method hooksOptional value binding for methods with one supported parameterHook Browser with search and navigationConfigurable generated-code namespaceEnable or disable hooks using visual togglesLOCAL STORAGE AND STEAM CLOUDBuilt-in local disk storageOptional Steam Cloud synchronization for supported Standalone buildsEnable Steam Cloud from the configuration windowProfile upload and download synchronizationRecovery when a configured storage source is unavailableSteam integration diagnostics and setup toolsCloud profile management toolsSECURITY AND DATA INTEGRITYLayered save-file protection through the KeyM systemOptional encryption and integrity verificationDetection of corrupted or modified profilesConfigurable handling of failed verificationBlock, quarantine, or delete invalid profiles based on project settingsBuild-bound protectionDevice-aware validationPlatform-aware key handlingDIAGNOSTICS AND REPAIR TOOLSDiagnostic console with logging and operation timersGUID recomputation utilitiesSave-statistics recomputationObject ID stamping utilitiesEncryption and protection self-testsColored diagnostic indicators for faster issue identificationEDITOR TOOLINGFeature Hub providing centralized access to Hyper Save Engine systemsSearch tools for managers, Components, objects, and referencesEditor permissions and workflow controlsBatch configuration toolsMore than 21 Editor windows and utilitiesEXAMPLES AND LEARNING17 ready-to-use example scenesDedicated Example Scene BrowserContextual documentation buttons throughout the EditorWritten documentation and YouTube tutorialsSUPPORTED PLATFORMSTested:WindowsmacOSLinuxAndroidSteam Cloud features require a supported Steam Standalone build.Other Unity-supported platforms may work depending on their storage APIs and platform restrictions. Refer to the documentation for current platform-specific notes.




