City Car Driving Simulator Multiplayer
BoneCracker Games
$60.00
$120.00
50%OFF
(no ratings)
Jump AssetStore
Complete multiplayer driving game template with game modes, missions, full vehicle customization, progression, and Photon networking. Ready to publish!CCDSM is a complete ready driving game framework that lets you build and publish singleplayer and multiplayer city driving experiences without starting from scratch. Powered by Realistic Car Controller PRO (included) and Photon PUN2 (free / paid), and Realistic Traffic Controller (included).PC Demo | Android Demo | Web Demo | DocumentationCreate open world driving simulators, online racing games, police pursuit challenges, or casual city driving experiences with a complete template that includes a fully featured vehicle system, 5 mission types, an economy and save / load framework, advanced police AI, traffic simulation, a multiplayer ready lobby and UI system, event driven architecture built for long term scalability, and much more.⚠️ --> Warning <--This project requires Photon Pun2, free and paid versions are supported.🎯 Single & Multiplayer Mission TypesIncludes 5 complete mission types. Each available in singleplayer and multiplayer:Free Roam: Explore and complete dynamic challengesRace: Competitive racing vs AI or AI with real playersCheckpoint: Time attack precision driving, similar to racing but without AI opponentsTrailblazer: Skill based route following, player with most cone hits will winPursuit: Chase the target and eliminate him🌍 Production Ready ArchitectureComes with Setup Wizard. Prepares your project to be working with CCDS without any issuesOver 60 modular scripts15 optimized managers controlling gameplay, UI, missions, AI, networking, and more1,000+ API calls (documented) with clean static CCDS APIEvent driven architecture for clean communicationOrganized folder structure & Full Editor ExtensionsInstant plug and play setup🌐 Multiplayer & Networking (Photon PUN2)Full realtime multiplayer support (2-20 players)Vehicle, mission, police AI, traffic, and customization syncAuto room creation + matchmakingHost migration supportMultiplayer lobby & selection UIAll 5 mission types playable cooperatively or competitivelyOptimized bandwidth usage and smooth prediction / interpolationWith more than 60 modular scripts, 15 optimized managers, 1,000+ documented API calls, and a clean set of custom editors and debugging tools, CCDSM provides extensible, and highly maintainable system that allows developers to focus on content, features, and creative design instead of building the core gameplay from scratch. Everything is already ready to publish across desktop, mobile, and Web platforms.🏎 Realistic Car Controller Pro & Realistic Traffic ControllerRealistic and stable vehicle physics with the latest version of Realistic Car Controller ProComplete vehicle customization (paints, wheels, decals, neon, upgrades, and more...)Visual + mechanical vehicle damage & repair systemStable handling, ABS / ESP / TCS, center of mass tuningVehicle ownership + economy integrationDatabase driven stats, upgrades & pricingFully multiplayer ready with smooth realtime synchronization💰 Progression, Economy & Save SystemEarn money from missions and challengesJSON based save / load for 50+ persistent variablesPlayer level, XP, stats, records, achievementsVehicle unlocking & upgrades16 built-in tutorials with context sensitive triggersAchievement tracking & reward framework🚓 Dynamic Police AIFelony / wanted systemSmart pursuit logic (pathfinding, cutoff attempts, aggression scaling)Collision avoidance and situational decision makingWorks with singleplayer or synced multiplayer pursuitsPolice can chase AI or other players🧠 AI & Traffic SystemsPolice AIMixed races (AI + other players)Dynamic traffic spawnersFully configurable difficulty and behaviorSmart pathfinding & adaptive collision avoidance🖥️ User InterfaceComplete UI system: menus, HUDs, options, dialogs, loading screensMobile friendly layoutAnimated transitions + effectsMinimap & mission indicatorsCustomizable colors, fonts, layouts, and behaviors🧰 Developer Tools for EditorDebug Panel (F12): vehicle stats, mission tools, performance metricsDebug Console (F11): in-game debug log consoleOverlaying scene toolsCustom editors for vehicle database, mission markers, and configurationScene validation toolsTelemetry tools for vehicle testingPrefab setup helpers📦 Demo ContentMain Menu (fully functional)City 1 (large urban map)City 2 (large urban map)Prototype / Testing scenePlayer vehicles and traffic vehicles📜 DocumentationGetting Started GuideVehicle System GuideGameplay Systems GuideMultiplayer Networking GuidePerformance Optimization GuidePlatform Deployment GuideComplete Reference ManualEditor tools documentationArchitecture overview🔌 DependenciesPhoton PUN2 (free on Asset Store, install separately. Paid version is compatible as well)⚠️ Demo Content DisclaimerThis is a template/framework project. All demo content (vehicles, maps, UI, etc.) is included for demonstration purposes to help you understand how the systems work. While you can legally use the demo assets, the intended purpose of this template is to reskin and customize it with your own content before publishing. Publishing without modification is not recommended and may violate platform policies regarding asset flipping.Platform Support: Desktop, Mobile, WebGLUnity Version: 6000.0.49f1 LTS or newerRendering: Universal Render PipelineRequired Dependencies: Photon PUN2Included Dependencies: Realistic Car Controller Pro, Realistic Traffic ControllerDeveloper: BoneCracker GamesWebsite: https://www.bonecrackergames.comContact: bonecrackergames@gmail.com



