Seamless Steam multiplayer in Unity. Kaiju Multiplayer Engine comes packed with features to make multiplayer development as easy as possible, allowing you to focus on your gameplay.This is a code-only asset and samples work across all render pipelines.Manual | Scripting API | Contact | FAQ | DemoWork with your favourite networking stack!Netcode for GameObjectsPurrNetFishNetImplement your own custom networking solution with built-in features for packing and interpolation!Test your game locally using Multiplayer Play Mode or ParrelSync.Browse lobbies, add custom filters, and invite and join friends!Set lobbies to public, friends only, or invite only!Kick or ban players from your lobby!Full voice and text chat support!Easily use the Steam overlay and Steam's achievements, stats, and leaderboards in your game.Dedicated editor windows to easily test all functionality.A developer UI allows for testing all functionality in standalone builds.Play a demo of Kaiju Multiplayer Engine!From the included standalone networking sample and demonstrates the developer UI.Demo available for Windows. As this demo is not a full Steam release, certain features such as the Steam overlay will not function.Works on all platforms Steam supports being Windows, Mac, and Linux.Supports disabling domain reload, letting you enter play mode faster!Supports Mono and IL2CPP scripting backends.Kaiju Multiplayer Engine integrates with the below tools. None of these tools are distributed with Kaiju Multiplayer Engine. Kaiju Multiplayer Engine and Kaiju Solutions Inc. are not affiliated in any way with these tools or their respective owners.Steamworks.NET by Riley Labrecque which is available under the MIT License.Multiplayer Play Mode by Unity Technologies which is available under the Unity Package Distribution License.ParrelSync by Ian (VeriorPies), Greg M (hwaet), and ParrelSync Contributors which is available under the MIT License.Netcode for GameObjects by Unity Technologies which is available under the Unity Companion License.PurrNet by Pebbles Games Consultancy Corporation, Riten SARL which is available under the MIT License.FishNet by FirstGearGames which is available under a custom license.Sample icons included with Kaiju Multiplayer Engine are from "Shape Characters" by Kenney under the Creative Commons CC0 license.




