Automatically checks the Key state at scene start to toggle objects on/off.
Use it to activate new characters after events or display collected treasures in the player’s room.⭐️Activator Key – for Game Creator 2⭐️Automatically toggles objects ON/OFF at scene start based on key states.Say goodbye to complex condition setups!Works seamlessly with Game Creator 2, making event and object management easier than ever.🔧 Main FeaturesIncludes custom Actions and Conditions for Game Creator 2.Toggle any object automatically at scene start simply by switching a Key to True or False.🚀 How to Use (Super Easy)Attach EnableWhenKeyActive or DisableWhenKeyActive to your objects.Create an Activator Key (ScriptableObject) and assign it to the component.At the end of an event, just use the GC2 Action “Set Activator Key State” to change the key value!→ That’s it! Objects will automatically switch ON or OFF depending on the key’s state.🎮 Practical ExamplesActivate the next event’s objects after the current one finishes.Display treasures collected in a dungeon inside the player’s room.Unlock new menu categories when items are obtained.💡 With This One ToolYou no longer need complicated Conditions or Global Variable setups.Simply flip a key, and your world reacts instantly.The usage is very simple!Please check the included ReadMe PDF for detailed instructions.🚀Simple auto ON/OFF system — controlled by a GC2 Action.Supports event branching based on Key state.Includes a clear and beginner-friendly PDF guide.