Toolkit for adding exploration mechanics to your game.The asset and its demo scenes were built in URP, but work just fine in other pipelines. If you are not using URP, keep the following in mind:Convert the materials to your respective pipeline.Inspecting items uses a separate camera for rendering. In URP this is done with camera stacking.Exploration Toolkit is a collection of systems to enhance the player experience and allow them to interact with many parts of the game world. It's perfect for adventure, puzzle, and horror games.DOCUMENTATION | DEMO | YOUTUBE TUTORIAL SERIES🔍 Inspect items in the world, with layered interactions allowing you to create puzzle boxes, latches, trigger events, and more.📦 Pickup items in the world, and use them to unlock doors, pack it away in your inventory, or place it back down to trigger events such as putting a heavy object on a pressure plate.🧭 Compass bar to help the player navigate, with navigation markers you can place throughout the world to highlight quests, items of interest, etc.🗺️ Minimap with custom markers and border designs. The navigation markers also work with the minimap, guiding the player to quests or areas of interest.🚪 Doors, cupboards, and drawers the player can open/unlock to find items in, and progress through the game.🔒 Keypads and combination locks with mouse interactivity to trigger events and open doors.🧩 Escape room demo game which highlights many of the toolkit's features, along with a demo scene for each of the toolkit's systems.🎒 Inventory and item system with item equipping and multiple inventory designs (inventory screen, hotbar).✨ Levers, buttons, and switches to unlock doors, turn on lights, trigger gameplay events, etc.💥 Advanced interaction system that works with all the provided mechanics. Interact with the world by looking at an object, or by zooming in the camera and clicking with your mouse.🏃 Player controller with sprinting and crouching. The systems in this toolkit are also very modular, so you can easily plug in your own controller if you wish.🎯 Crosshair system that can dynamically change based on what you're looking at. e.g. a hand to pickup an object, a magnifing glass to inspect an object, a door to open/close a cupboard.📒 Player stats to help you keep track of coins, keys, and other collectables, displaying them on-screen. These are built with the ScriptableObject architecture.🛠️ Additional Information 🛠️30+ models with Photoshop textures.40+ sound effects.Codebase designed around composition.In-depth documentation and commented scripts.