This a procedural terrain generator. NOT shader graph.
It fully relies on compute shaders and capable of generating terrains and texture them properly based on terrain properties.Mirage - Terrain generator in a node-based editor that creates procedural terrains, heightmaps, splat maps and in the upcoming updates trees, details, grass, props and more. works with all render pipelines and integrates perfectly with vanilla terrain system or any other terrain asset. (Almost) All nodes run on GPU as compute shaders. Asset store link will be added once it is published Discord: https://discord.gg/MmAn3BXZ8NDocumentation: https://drive.google.com/drive/folders/1zfZxLGF8e6wsaAcr-P9SGVMiuPnr6qDN?usp=sharing-Node based editor for a procedural terrain generator.-Uses the Graph foundation API but will be migrated to graph toolkit when more features are supported.-It all runs on compute shaders.-Supported OS: Windows / MacOS / Linux.-Documentation: https://drive.google.com/drive/folders/1zfZxLGF8e6wsaAcr-P9SGVMiuPnr6qDN?usp=sharing