AnatomyFX — Modular Body-Parts & Damage System
Obeder's Team
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AnatomyFX — modular body-part damage and debuff system with per-limb healthAnatomyFX is a modular body-part damage and debuff system where each limb (head, arms, legs, etc.) has its own health, visuals, and active effects.It enables per-limb damage simulation, status effects (poison, bleed, burn, fracture), stacking mechanics, timed ticks, and smart spread or evolution behaviors.Built on ScriptableObject architecture, AnatomyFX is fully modular and designer-friendly — no coding required to create new effects or damage logic.Its integrated UI system automatically visualizes limb damage with color gradients and displays active debuffs with icons and stack counters.Perfect for:Realistic damage and anatomy-based gameplayShooters with locational hitsRPGs with complex status effectsUI-driven character condition systemsFeatures:✔️ Per-limb damage & health✔️ Stackable, timed, and evolving debuffs✔️ Effect spreading between limbs✔️ Automatic damage visualization in UI✔️ Ready-made examples✔️ Live debugging inspectors for rapid iterationFeaturesModular damage system for characters with independent body partsLocalized health, damage multipliers, and part-based debuff logicCustomizable debuffs with stacking, evolution, and spread mechanicsVisual body-map UI showing injury severity and active effectsEditor tools for creating and debugging body parts, debuffs, and actionsExpandable action system (damage, evolution, variable modification, transfer)Fully scriptable API for integration with weapons, zones, and AISuitable for both prototyping and production-ready projectsSupported PlatformsWindowsmacOSLinux