BigWorldGPULod is an enterprise‑grade URP‑ready GPU LOD framework engineered for ultra‑scalable, visually rich Unity open worlds.Developed based on Unity6's URP pipeline, so you can get the best compatibility on this versionBigWorldGPULod — GPU-Driven LOD & Indirect Instancing for URPA professional-grade GPU LOD and batching solution for massive Unity worlds.GPU‑driven LOD for extreme batching and consistent frame times—paired with one‑click decimation and a lean runtime for a fast, production‑ready setup.Use CasesOpen worlds, streaming terrains, cityscapesLarge prop crowds: rocks, trees, buildings, debrisHigh-actor scenes requiring stable frame timeMobile titles with strict CPU budgetsURP projects needing scalable LOD and batchingCore FeaturesOne-Click Baker: Collect scene meshes → optional simplify → auto materials → drop-in GPULOD instancesCompute-Driven: Per-frame distance/Frustum LOD selection entirely on GPUIndirect Instancing: Massive batches via DrawMeshInstancedIndirect with minimal per-instance dataSmart Materials: Instancing-ready, auto-copy of common color/texture propertiesClean Runtime: BigWorldGPULodRenderManager with start/stop controls and debug LOD coloringFlexible LOD: Up to 3 LOD meshes per asset; graceful fallback if some levels are missingOptional Integration: One-click install and use of UnityMeshSimplifier for automated decimationCross-Platform OptimizationConsistent performance on mobile, PC, and consolesStable FPS with thousands of visible instancesLow CPU usage; compute-based culling avoids main-thread spikesYou’ll BenefitSignificant CPU offload and fewer render bottlenecksExtreme draw call reduction and scalable crowds/propsMinutes-to-integrate pipeline with production-ready assetsUpgrade your large-scale rendering today.Website: https://kop098.github.io/igdmaster/Discord: igdmasterTechnical Support: https://discord.gg/dzJzhaCeUgIncluded Contents------------------------Editor Baker Tool (GPULODEditor)Runtime Component (GPULOD)URP Shader and Materials (Support shadergarph)