Procedural Infinite Ocean with Terrain
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Procedural Infinite Ocean with Terrain generates an endless ocean and underwater terrain with dynamic LOD chunks and height-based environment switching.Procedural Infinite Ocean with Terrain provides a fully procedural, customizable ocean system for Unity’s Built-in Render Pipeline.It dynamically generates infinite ocean chunks with smooth LOD transitions and supports an underwater terrain system.The asset includes scripts for automatic sea level updates, chunk management, and environment switching based on player height.Perfect for open-world, survival, and exploration games.All materials and parameters are easily adjustable to fit your art style and performance needs.Procedurally generated infinite ocean with seamless chunk streamingDynamic LOD management for optimized performanceOptional underwater terrain supportReal-time sea level and material updatesAutomatic environment switching (above and below water)Fully customizable parameters: chunk size, update rate, sea height, and moreClean, well-documented C# code with no external dependenciesRecommended for:Open-world, survival, exploration, and simulation games.AI tools were used to assist in generating and refining textures, as well as optimizing C# scripts for performance and readability during development.