LevelLogic Pro is a modular, prefab-free leveling system for Unity. Track XP, trigger rewards, expand stats, and drop in CrossSave Pro for instant cloud sync. Built for clarity, speed, and control.LevelLogic Pro has been tested with Unity 6.0.51f1 (LTS) and is compatible with Unity 2020.3+ across Built-in, URP, and HDRP pipelines. It works on Windows, macOS, Linux, iOS, Android, and consoles. No third-party Asset Store dependencies are required. Optional CrossSave Pro integration scripts are included; the CrossSave Pro package must be purchased separately to enable cloud sync.LevelLogic Pro is a modular, prefab-free leveling system for Unity. Track XP with customizable curves, trigger level-up rewards, and expand player stats — all without rigid templates or bloated dependencies. Save locally via PlayerPrefs, or instantly enable cloud saving with CrossSave Pro. Integration is plug-and-play: just drop it in and LevelLogic Pro will sync automatically, no extra setup required.Includes inspector-readable components, clean architecture, and full source code for easy extension. Ideal for survival games, RPGs, and multiplayer projects where progression needs to be flexible, scalable, and developer-friendly.Unity Version: Compatible with Unity 2021.3 LTS and aboveScript Runtime: C#Save System: PlayerPrefs (local), CrossSave Pro (cloud-ready)Integration: Plug-and-play cloud sync via CrossSave ProDependencies: None (CrossSave Pro optional)Prefabs: None required — fully modular and inspector-readablePlatforms: PC, Console, Mobile (runtime tested)Documentation: Included (Inspector tooltips)Source Code: Full access includedPortions of this package were created with the assistance of AI tools. The following AI systems were used during development:ChatGPT (OpenAI) – used to assist in drafting documentation text, structuring code comments, and generating initial versions of C# interfaces and utility scripts (such as ICloudSyncProvider, IAuthProvider, and example provider templates).GitHub Copilot (OpenAI / GitHub) – used for inline code suggestions during development within Visual Studio and Unity.Bing Copilot (Microsoft) – used for general development assistance and for generating small text and code snippets during documentation editing.All AI-generated or AI-assisted content was reviewed, tested, and manually edited by the developer to ensure correctness, maintainability, and compliance with Unity’s C# and Asset Store standards.No art, 3D assets, or audio content were AI-generated.The final implementation, architecture, and documentation were authored, verified, and integrated manually.