MaskDistortionEffect is a URP 2D shader package with six mask-based distortion effects, enabling easy creation of ripples, swirls, magnification, waterfalls, glass refraction, and pixelation.This package is designed specifically for Unity URP 2D (Universal Render Pipeline).It uses Shader Graph shaders and requires a URP project with the 2D Renderer.The package does not currently support HDRP (High Definition Render Pipeline) or Built-in Render Pipeline.HDRP support may be added in future releases.Please ensure your project uses URP before importing this package.MaskDistortionEffect is a customizable URP 2D shader package that includes six mask-based distortion effects: Waterfall, Ripple, Magnifier, Swirl, Glass, and Pixelate. All effects are fully adjustable via exposed shader parameters such as strength, speed, tiling, and mask texture. This package is ideal for a variety of genres, including 2D platformers, puzzle games, visual novels, and UI design, allowing developers to easily enhance visuals, create magical effects, and add dynamic background distortions without writing shader code.In Unity URP 2D, implementing background distortion is usually challenging. The traditional method using _CameraSortingLayerTexture is not robust and may be incompatible with newer Unity versions.MaskDistortionEffect solves this by employing a double-camera technique:A second camera is set up to render the background separately.This camera outputs to a Render Texture, capturing the background content.The Render Texture is then passed to the distortion shader graph as a texture input.The shader graph samples the Render Texture and applies distortion effects based on mask textures and shader parameters such as strength, speed, and tiling.This approach ensures robust, high-quality background distortion effects that are fully customizable and compatible with URP 2D. It avoids limitations of older methods, maintains compatibility with future Unity updates, and offers flexibility for a wide range of 2D game genres.Some advices about