Idle Clicker template: AdCap-style shop rows, CPS + tap loop, milestones, prestige/franchise, time-to-afford ETA, autosave & offline earnings, pause overlay, clean C# + TMP. Ready to reskin.SRP Compatibility (Built-in, URP, HDRP)RP-agnostic. UI is pure UGUI + TextMeshPro; no custom shaders. Works out-of-the-box in Built-in, URP, and HDRP.Best practice: keep Canvas as Screen Space – Overlay (no camera stacking needed; fastest and SRP-independent).URP (if you prefer camera UI): set main camera = Base, UI camera = Overlay, add to stack. Otherwise stick to Overlay Canvas.Solo Idle Clicker Template (AdCap-style)A production-ready idle/clicker foundation with a fast-food theme and Adventure-Capitalist-style shop rows. Clean C#, ScriptableObjects, tuned prestige, milestones, autosave, and offline earnings. Drop in your art, tweak a few ScriptableObjects, and ship.FeaturesTap + CPS loop with clear UI and number formattingShop rows with cost scaling, lifetime/dependency unlocks, and time-to-afford ETAMilestones at 10/25/50/100/200 (configurable), exact delta CPS mathPrestige/Franchise with tuned curve and minimum lifetime gateOffline earnings with cap and multiplier (optional prestige scaling)Autosave on purchase, pause overlay, hard reset utilityModular C# components, data-driven items, TextMeshPro UITechnicalUnity 2021.3 LTS+; Built-in/URP/HDRP (Screen Space – Overlay UI)Desktop and mobile; no third-party packages beyond TextMeshProNotesPlaceholder sprites included for demonstration. Replace with your art for release.Unity CompatibilityEditor: 2021.3.45f2Build: Mono & IL2CPPPlatforms: Windows/Mac/Linux Standalone, iOS, AndroidRender Pipelines: RP-agnostic (UI only, Screen Space – Overlay)Input: Mouse & touch (Unity UI/EventSystem)DependenciesTextMeshPro (built-in).No third-party packages. No services required.Code & ArchitectureNamespace: SoloStudio54.SoloIdleClickerModular components (no monolithic managers)Event-driven refresh (GameEvents.OnRebirth)ScriptableObjects for items (ShopItemDef)Clean C# with summary comments; plug-and-play componentsCore SystemsGameApp + GameState (currency, CPS, tap power, lifetime, prestige)IdleTickSystem (CPS ticks, pop aggregation)TapSystem / TapButtonView (serve button)ShopSlotView (cost scaling, unlocks, ETA, milestones, instant save)ShopRowAdCapSkin (AdCap-style icon/label/progress bar)RebirthSystem (Franchise; tuned curve + min gate; +8%/star)ProductionRecomputeOnBoot (authoritative CPS rebuild on boot/rebirth)UX: PopTextManager/PopText, ButtonPunch, pause overlay helpersPrestige (Franchise)Defaults: Base 100,000, Power 0.55, Min Lifetime 50,000Points: floor((Lifetime / Base)^Power)Bonus: GlobalMultiplier = 1 + stars * 0.08Rebirth wipes owned levels; lifetime persistsShop & MilestonesCost: geometric (baseCost * multiplier^level, default 1.15)Milestones: default levels 10/25/50/100/200, multiplier ×2 eachExact delta CPS applied on purchase (pre/post milestone aware)Unlocks: by lifetime and optional dependencySave & PersistencePlayerPrefs JSON via JsonUtilitySchema: currency, ips, tapPower, lifetimeEarned, prestigeBank, itemLevels[]itemLevels: list of { id, level } (dictionary-free)Autosave every few seconds + on buy/pause/quitHard reset utility includedOffline EarningsConfigurable cap (hours), multiplier, optional prestige scalingGrants on resume; ignores micro-absencesSeparate timestamp key; cleared by hard resetPerformanceIdle tick accumulator (default 10 Hz)UI refresh cadence ~0.12s (low GC)No per-row coroutines; no reflection in tight loopsPop texts are lightweight instantiates (pooling not required; trivial to add)UI/ArtTMP UI; icon-ready item rowsWorks with 250×250 sprites; palette/theme easily swappedSafe for varied aspect ratios; screen-space overlayExtensibilityBulk buy (×1/×10/×100/MAX) helpers included (optional)Easy to add items (duplicate ShopItemDef and a row)Hooks for SFX, achievements, ads/IAP, localizationSerializer can be swapped (e.g., JSON .NET) if desiredLimitationsNo cloud save out of the boxNo localization framework bundled (strings are UI/TMP-driven)Single-player; no networkingSupportClear entry points: GameConfig, ShopItemDef, scene rowsCommented scripts; minimal magic; ready to reskin and extendDebug assistance