A high-performance Unity mesh compression plugin for China's mini-game market. Reduces asset size by 30-75%, significantly improving download speed and cutting bandwidth costs.2019.4+ webglUnity Mesh Compression PluginA high-performance mesh compression plugin built specifically for Unity WebGL projects, with a focus on China's mini-game market. Proven through extensive testing: compress 8K meshes down to 2K, and 200K assets down to 50K. Large meshes achieve a stable 30% compression rate, while smaller meshes see even greater efficiency. Effectively reduces game asset size by 30-75%, drastically improving download speed and reducing bandwidth costs.Dedicated Support: Exclusively for Unity 2019.4 and above, with deep optimization for the WebGL platform.Simple Integration: Features one-click installation and a user-friendly configuration window. Get started without writing any code.Out-of-the-Box: Once imported, enable compression with a single click for your MeshFilter and SkinnedMeshRenderer components.Native Support: Fully compatible with the Built-in Render Pipeline, ensuring maximum stability in WebGL environments.How It Helps Your Project?This plugin is the ultimate solution for bloated Unity WebGL build sizes. It directly helps your game meet the strict size limits of platforms like WeChat Mini-Games, enabling instant loading times and significantly improving user retention.Batch replace Mesh Filters and Mesh Colliders in scenes. One-click replacement of mesh references. Compress to another format. Custom editor panel. Fast decompression at runtime. Scene preview after replacement. Original meshes excluded from the build. Supports Unity 2019.4+ and WebGL.