Reflect It! – URP Glass & Refraction Shader Pack (Stylized + Realistic)
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⚙️ URP glass shader pack with realistic refraction, reflections, and 12+ normal maps. Includes Lit, Unlit, and Triplanar options for stylized or realistic Unity materials.Reflect It! – Glass Shader and Materials Collection📌 DescriptionReflect It! is a URP glass shader and material pack designed to simulate realistic and stylized glass surfaces with natural light distortion and refraction.It comes with multiple shader variations and a rich library of 12+ unique normal maps, giving you total flexibility to achieve transparent materials that range from clean realistic glass to fantasy-stylized reflections.Perfect for architecture, props, sci-fi, fantasy, or stylized games, this pack is built to look great under all lighting conditions while staying lightweight and production-ready.🎨 FeaturesLit: Physically-based glass shader with full lighting, reflections, and distortion.Unlit: For stylized or emissive glass with artistic control over color and transparency.Basic Lit: Lightweight alternative for simpler materials or mobile projects.Natural Light Distortion – Realistic glass refraction simulation.12+ Normal Maps – Variety of unique surface patterns (scratches, waves, frosted, uneven).Triplanar Normal Mapping Option – Apply detail without UV seams or stretching.Stylized or Realistic – Works for both art directions with minimal tweaking.URP Compatible – Fully integrated with Unity’s Universal Render Pipeline lighting.Easy Customization – Adjustable transparency, distortion, color, and smoothness.⚙️ Shader Variants OverviewGlass_Lit - Full-featured glass shader with realistic lighting, reflections, and refraction.Glass_Unlit - Emissive or stylized glass with flat color and simple transparency.SimpleGlass_Lit - Lightweight version for performance-critical or mobile scenes.🚀 How to UseImport the asset into your Unity URP project.Reflect It!/Glass Lit BasicCreate a new Material and assign one of the shaders:Reflect It!/Glass LitReflect It!/Glass UnlitAssign your preferred normal map (or enable Triplanar mode for auto projection).Adjust Transparency, Smoothness, and Refraction Strength to match your desired style.For realistic glass, keep refraction subtle and smoothness high.For stylized looks, use stronger colors and exaggerated distortion.💡 TipsCombine different normal maps for layered or complex glass effects.Triplanar mode is ideal for procedural or modular assets without perfect UVs.Adjust scene lighting and reflection probes for the most natural refraction.Works beautifully with both stylized and PBR environments.🧾 Documentation🧰 Main Properties_Color - Base color/tint of the glass._Smoothness - Controls glossiness and reflection clarity._Alpha - Transparency level of the glass surface._SunShinePower - Controls how much sunlight reflection affects brightness._SunShineStrenght - Strength of direct light reflections on the glass._FrenselPower - Defines the sharpness of the Fresnel edge effect._FrenselStrenght - Intensity of the Fresnel reflection at glancing angles._Blur - Amount of refraction blur (light diffusion through glass)._IOR - Index of Refraction — determines how light bends through the material._NormalTexture - Normal map defining surface microdetail._NormalStrength - Intensity of the normal map’s effect._UseTriplanarNormal - Toggle for triplanar normal projection (no UV seams)._TriplanarTile - Adjusts the tiling scale for triplanar normals._TriplanarBlend - Controls the blend smoothness between triplanar axes.🔧 RequirementsUnity 2021.3+Universal Render Pipeline (URP)🧾 Included Content3 Shader Variants (Lit, Unlit, Basic Lit)12+ Normal MapsExample MaterialsDemo Scene (Optional showcase setup)