Originally developed for the Creating a Metroidvania (like Hollow Knight) tutorial series by Terresquall, Bench simplifies the complexity of implementing a save system in your game.CURRENTLY IN BETA: We are still testing the asset against various of our own projects to ensure that it works seamlessly across all projects. Please report any issues here: https://blog.terresquall.com/community/forum/unity-assets-support/bench-universal-save-system/The Bench Universal Save System is a Unity Asset that was originally developed for the Creating a Metroidvania (like Hollow Knight) tutorial series by Terresquall. Because the Save System got very complicated and robust, we thought that it would be a good idea to turn it into a Unity Asset instead.This package includes 2 sets of prefabs: Save Indicators that can be dragged onto your Canvas to denote whenever the game is saving, and Save Slot UI prefabs that can be dragged on to your Canvas to allow players to load existing games.On top of that, there are a variety of scripts, some of which are intended to be used as components; and others to be extended by your scripts so that they become objects that can be saved. For more information on how to implement this in your project, please check out our asset guide.This asset is compatible with mobile devices and mobile platforms, as well as all versions of Unity above 2020.Assets (x2):Default Indicator, Native Save UI CanvasCompatibility:This project is compatible with all render pipelines.To understand how to set up the asset for your project, please take a moment to read through our asset guide.Alternatively, post your questions about the asset here: https://blog.terresquall.com/community/forum/unity-assets-support/bench-universal-save-system/