Smart Save System Lite — Local & Cloud Save with Encryption + Ready-to-Use UI
Deankovitch
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The LITE version of the ultimate save solution for Unity: secure local & cloud modular saves, encryption, ready-to-use UI, multi-slot system, and demo scene included. Works out-of-the-box in minutes.Smart Save System Pro is the all-in-one save solution for Unity developers who want a fast, secure, and user-friendly way to store game data.From local saves with encryption to cloud synchronization and a ready-to-use save/load menu, this package gets you up and running in minutes — no complex setup required.UPGRADDE TO PRO: https://u3d.as/3B7eWhy choose Smart Save System Pro?Unlike other save solutions, this package includes:Local Save & Load with JSON serializationAES-128 Encryption (toggleable) - PRO OnlyMulti-Slot Support - PRO OnlyPrebuilt Save/Load Menu UI (drag & drop)Editor Debug Tool (inspect, modify, delete saves) - PRO OnlyScreenshot Preview (optional thumbnail per save) - PRO OnlyAuto-Save System with interval configuration - PRO OnlyCross-Platform Support (PC, Mac, iOS, Android, WebGL)Cloud-Ready Stubs (Firebase — integrate easily) - PRO OnlyDemo Scene IncludedPro Version available for free — upgrade anytime to unlock full powerKey Features✅ Local Save System — JSON-based, lightweight, and fully encrypted.✅ Cloud Save Ready — Easily integrate with Firebase or your own backend. - PRO Only✅ Multi-Slot Support — Allow players to manage multiple save profiles. - PRO Only✅ Prebuilt Save Menu UI — UI that works out-of-the-box. ✅ Cross-Platform — Works on PC, Mac, Android, iOS, and WebGL.✅ Editor Debug Tool — Inspect, edit, and delete saves directly in the Unity Editor. - PRO Only✅ Full Source Code — No black boxes; customize everything. ✅ Demo Scene Included — Learn by example and start fast. ✅ Screenshot Preview - optional thumbnail per save - PRO Only✅ Auto-Save System - with interval configuration - PRO OnlyWhat’s IncludedCore Save System (local + encryption + cloud stubs)UI System (Save/Load Menu + Save Slots prefab)Editor Tools (Debug Window, Prefab Generators) - PRO OnlyDemo Scene (ready to play)Full Documentation in EnglishQuick StartImport the package into your project.Drag the SaveMenuUI.prefab into your scene.Press Play — saving and loading just works.Optional: Enable AES encryption and integrate cloud save. (PRO only)Included Save Modules: (PRO only)Player Data (name, coins, etc.)Inventory SystemGame Settings (volume, language)Encryption (PRO only)Uses AES 128-bit encryption (enabled by default)Easily customizable encryption keyCan be disabled for plain JSON save filesCloud Save with Firebase (PRO only)Works with Firebase Realtime DatabaseAnonymous login built-inUpload/download saves by slot IDSave fallback to local files if offlineEditor Tools (PRO only)View and debug save files inside UnityDelete or load save data in Play ModeShows decrypted JSON for testingEasy IntegrationDrag-and-drop UICall SaveManager.Instance.SaveGame("slotId")Works with any platform supported by UnityIncludes:✅ Full Source Code (C#)✅ Demo Scene & UI Prefabs✅ Firebase Integration Scripts (PRO only)✅ Editor Debug Tools (PRO only)✅ PDF & README documentationRequirementsUnity 2021.3 or laterFor Cloud Save: Firebase Unity SDK (Auth + Database) (PRO only)Works on Windows, Mac, Android, iOS, WebGL (local only)Main featuresAES-encrypted save data (toggleable) (PRO only)Local save/load Multiple slots (PRO only)Prefab UI for save/load menusFirebase Realtime Database cloud sync (PRO only)Modular save structure with ISaveHandlerUnity Editor Debugger Window (PRO only)Autosave and quick save ready (PRO only)Mobile-ready and fully customizableDemo scene includedSupported iOS / PlatformsWindowsMacAndroidiOSWebGL (local only)Unity EditorAI (GPT 5) was used in two ways:1. To benchmark similar assets and create some differentials to make this asset more valuable to the final user. For this, we just said to GPT that I wanted to create an asset saving data, and asked it to list similar assets and plan features not present on those assets.2. AI was also used to structure the files across all tools to create a unified solution, even when bringing old legacy code from old project. As AI implementation is not reliable, all the implementation itself was done by humans using some code from different old projects.