Barbarian Warrior is a fully rigged and modular 3D character for Unity, ideal for fantasy or historical games.You can import this model into other Render Pipelines, but you'll need to convert the materials and perhaps manually reassign some textures. Note that it contains some materials with custom shaders that won't work, so you'll need to recreate them from scratch.Barbarian Warrior is a complete and versatile 3D character, perfect for action, fantasy, or historical-themed games.Designed to deliver strong visual impact with optimized performance, this warrior comes equipped with high-resolution textures, combat animations compatible with Unity’s Humanoid system, and multiple platform-ready versions—including mobile.One of its key strengths is modularity: armor pieces such as the helmet, bracer, and leather tunic can be easily removed, allowing for visual customization and adaptation to different gameplay styles. The model also includes facial bones, making it ideal for expressive animations and cinematic cutscenes.In addition to the main character, the package includes a sword and shield as bonus assets, which can be used independently or integrated into other characters and systems. All assets support LODs for efficient rendering across various camera distances.A custom shader is included, built for Unity’s built-in render pipeline. It offers a lightweight and effective solution for simulating metal and organic materials—especially useful for mobile projects that require visual fidelity without sacrificing performance.If you're looking for a character ready for battle, with flexibility for expansion and quick integration into your project, Barbarian Warrior is a solid and visually striking choice.Technical DetailsRigging: Fully rigged for Unity’s Humanoid systemAnimations: Includes 30 animations covering combat, locomotion, and jumping, plus 2 stand poses (A-Pose and T-Pose). All animations are compatible with Humanoid rigsAvailable for both the warrior and weaponsLOD Levels:• LOD00 (Full Detail) – 7,603 vertices / 12,367 faces / 13,367 triangles• LOD01 (Mid Level) – Reduced polygon count, same texture/material setup as LOD00• LOD02 (Mobile Version) – 4,240 vertices / 4,004 faces / 7,816 trianglesPrefabs: Ready-to-use prefabs for quick testing and integration, including equipped and unequipped versions of the character, as well as standalone weapons• Custom shader can be replaced with your own if desiredMaterials & Shaders:• HD versions (LOD00/LOD01) use Unity’s Standard PBR material with 2K textures (Albedo, Normal Map, Metallic/Smoothness/AO)• SD/Mobile version (LOD02) uses a custom shader (Built-in Render Pipeline) supporting Diffuse, Normal Map, Matcap, and Mask textures• Warrior and armor share a single material in the mobile version for memory efficiency• Sword and shield use separate materials but share the same mobile shader• Facial detail textures: 256×256Texture Resolutions:• Warrior & Armor (HD): 2K• Warrior & Armor (Mobile): 1024×1024• Weapons (HD): 2K• Weapons (Mobile): 512×512• Matcap texture: 128×128Modularity: Armor parts can be individually removed or toggledFacial Rig: Includes facial bones for expressive animation and cutscene control