Workbench Hand Tools PBR Game-Ready Vol. 1
rhinohopper
$17.49
$34.99
50%OFF
(no ratings)
Jump AssetStore
High quality game-ready PBR hand toolkit for realistic AAA games and other visual projects.All 3D models in this pack are game-ready, with clean and optimized geometry, textured with PBR pipeline for realistic AAA games and other visual projects. This project contains all the assets shown in the images (tools, fasteners, workbench, etc.) with all created prefabs, materials, and textures.- This pack contains 73 pieces (see picture 20);- You receive all pictured stuff, but please notice that in pictures 01-03 I depicted some similar tools but with different materials, positions, and states, just to show how you can use and adjust different included materials and how you can move and rotate separate parts of different tools on your own;- Most tools have different material variants of wear and color: 3 variants of wear (new condition, used, old) and 3 variants of color (yellow-black color, orange-blue color, white tintable color that can be adjusted); so in total you have 9 different variations of materials and textures for each tool (see pictures 01-15): - _YellowBlack_New; - _YellowBlack_Used; - _YellowBlack_Old; - _OrangeBlue_New; - _OrangeBlue_Used; - _OrangeBlue_Old; - _WhiteTint_New; - _WhiteTint_Used; - _WhiteTint_Old;- You can apply any colors to white tintable material, appropriate materials with tint masks are already created (see picture 14);- Some assets (workbench, pegboard, drawer) are modeled and textured using trims pipeline, it means you can remodel them or even create your own models (eg locker, commode, etc) using trim textures and disassembled workbench models;- Each asset has clean topology, good shading, with no n-gons (see pictures 17-19);- All models are low poly game-ready, with optimized geometry, but with enough divisions and polygons to keep good and smooth shapes (see the particular poly count on picture 20);- All models have their pivots in model center (or in logical places) and placed in zero coordinates;- All models that are supposed to be opened (with rotatable and movable parts) have their pivot points in appropriate places and with all parts gathered in correct hierarchy, so you can easily move and rotate these parts, or animate them (see picture 16);- All assets are fully generic (they are not copies of tools of real brands), with no signs and logos;- No AI tools were used in the creation of these assets;- Scene units are centimeters;- Almost all textures have resolution 2048*2048 px and texel density about 80-120 tx/cm (see picture 20), such high texel allows you to scale assets in your scene for a greater variety of tools;- If you don’t need such high texel density you can easily downscale the textures in Unity;- All models have UVs (map1), some of them for better optimisation have overlaps that are moved from the main UV unit;- Most tools have bigger padding between shells than usual that allows you to gather them in atlases (if needed) without artifacts while downscaling (don’t worry about texel density, anyway it’s pretty high);- I created all prefabs with all materials, so you can just drug-n-drop desired prefab in the scene (and adjust tint colors if needed);- For more details about each asset, its names, texel density, polycount, materials, etc please check the table in picture 20.Number of textures: 331Texture dimensions: 2048*2048, 4096*4096Polygon count (total): 67820Minimum polygon count: 28Maximum polygon count: 23844Number of prefabs: 361Rigging: NoUV mapping: YesTypes of materials and texture maps: PBR Metallic-Glossiness