Implement Unity's multiplayer sessions in your project with this Building Block's pre-made UI elements. Learn what sessions are, how to set them up, and how to connect to Unity's Netcode packages.The Multiplayer Session Building Block helps you integrate Unity’s multiplayer sessions into your project to connect players. This Building Block can serve as a starting point for your multiplayer projects, or as a quick integration of sessions throughout development.This Building Block demonstrates how to do the following:Create and join a session through the Multiplayer Services SDK.Use the Quick Join API to quickly get players into any existing session.Use the Session Browsing API to list existing sessions and join a specific one.Use a JoinCode to share and join a specific session.The Multiplayer sessions Building Block includes example scenes, UIToolkit UI assets, and runtime components to create, browse, and join sessions, and debug them with a SessionInfo panel. If you need gameplay synchronization, you can optionally add netcode using Unity Netcode for GameObjects or Netcode for Entities.Features:Unity Multiplayer ServicesCustomizable UI using UIToolkitTest scenes already setup to connect players to a sessionDrag and Drop into your projectSupported platforms: AllSupported OS: AllDocumentation Links: https://docs.unity3d.com/Manual/building-blocks-multiplayer-prerequisites.htmlhttps://docs.unity3d.com/Manual/building-blocks-multiplayer-sessions.html