Transform Unity terrain details into interactive GameObjects with precision and performanceMany types of games available today, specifically the survival genre, require you to interact with objects in the player's environment, like chopping down trees, picking up rocks, or harvesting berries from a bush. To do this you will need to turn those details back into GameObjects. This toolkit will allow you to transform existing terrain details into GameObjects from the editor or create placeholders at runtime and the existing details will be removed as you interact with them.Unity 6 compatible.Key Features:Dual Interaction Methods- GameObject Replacement: Convert terrain details to full GameObjects with complete customization- Placeholder System: Lightweight invisible placeholders that preserve terrain rendering performancePerformance Optimized- Grid-based culling system for runtime placeholders- Configurable culling distances and update intervals- Efficient terrain detail map manipulation- Minimal runtime overheadProfessional Editor Tools- Custom inspector interfaces with intuitive workflows- Detail Layer Group management system- Visual feedback and validation- Comprehensive error handling and logging- Unity 6 compatible- Expanded tool functions and spawn management system road-mappedAdvanced Backup System- GUID-based backup validation prevents data corruption- Automatic backups before any terrain modifications- Scene-specific backup isolation- Legacy backup migration supportThe original tools used in this asset were part of an API that was written for another project by the asset publisher and were not written by AI.Bezi App was used to write the UI (Editor) file and susequently used to perform batch code modification to update the terrain backup system with safer GUID tracking. Bezi also generated or modified many of the documentation files.