A lightweight Unity Editor extension to colorize and style hierarchy objects using customizable prefixes. Improves workflow, readability, and navigation in large projects.This package is render pipeline independent.It works fully inside the Unity Editor Hierarchy window and does not affect in-game rendering or SRP features. No configuration is required for Built-in, URP, HDRP, or any custom render pipelines.The Hierarchy Styler is an Editor extension that highlights GameObjects in Unity's Hierarchy window based on customizable text prefixes. You can assign background colors, text colors, alignment, and font styles for different prefixes. For example, objects starting with # can appear with a red background and bold text, while objects starting with ## can appear in blue, making it easy to spot categories such as players, UI, or environment.The package is fully customizable through the Unity Inspector. You can create your own prefix rules and assign styles without writing any code. This tool is genre-agnostic and works for any Unity project, whether it’s games, simulations, or applications with large scene hierarchies.Key Features🎨 Customizable styles (background color, text color, font style, alignment).✂️ Automatic prefix trimming (e.g. “##Player” → displays as “Player”).🔑 Supports multiple prefix levels (@, #, /,$ etc.).⚡ Optimized performance (cached styles, minimal repaint overhead).🛠 Works directly inside Unity’s Hierarchy window with no setup required.📁 Simple setup: just add HierarchySettings to your scene and configure your prefix rules in the Inspector.✅ Editor-only package (does not affect builds).I used AI assistance during the development and documentation of this package. Specifically:🧩 Code Generation & Optimization: AI was used to help write, refactor, and optimize the C# editor scripts for hierarchy coloring and style caching.📝 Documentation Support: AI was used to draft summaries, descriptions, and technical details to better explain the package features.🎨 Design Suggestions: AI provided recommendations for workflow improvements, prefix matching logic, and UI/UX usability enhancements inside the Unity Editor.All the final implementation, testing, and integration were performed and verified manually inside Unity to ensure the package works reliably in real-world projects.