Create advanced particle effects natively on Unity UI (Canvas) without sorting layers. Supports masking, familiar workflow, 100+ prefabs, and optimized performance for mobile and low-end devices.This package is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP)UI Particle System brings the full power of particle effects into the Unity UI, allowing developers to create professional, customizable, and visually impressive particles directly inside any Canvas.NEW IN v1.1.1: Major Performance & Mobile OptimizationThe system has been heavily optimized to reduce CPU usage, minimize memory allocations, and improve frame stability — especially on mobile and low-end devices.NEW IN v1.1.0: Velocity Over Lifetime ModuleNow includes a Velocity module to control particle speed and direction over time (Linear & Curve), perfect for dynamic smoke, magic, and motion effects.Why Choose UI Particle System?The editor is designed with a familiar workflow, closely resembling Unity’s native Shuriken Particle System, making it intuitive for both artists and programmers.Key Features:• Native Hierarchy Sorting – No more Sorting Layers or Order in Layer issues. Particles render based on UI hierarchy, just like Images and Buttons.• Multi-Canvas Support – Works seamlessly in Overlay, Screen Space - Camera, and World Space canvases.• Advanced Modules – Mask support (RectMask2D), Trails, Attractors, Noise, Fade Out, Events, and Velocity over Lifetime.• Performance Focused – Optimized for mobile and desktop, designed to run smoothly even on low-end devices.Content:Includes 100+ ready-to-use particle prefabs for common UI effects such as button clicks, loot pickups, notifications, and victory effects.Perfect for mobile, PC, console, and UI-heavy games.Core Features:Native Hierarchy Sorting: Renders based on Sibling Index (Hierarchy order). No "Order in Layer" or "Sorting Layer" adjustments needed.Canvas Integration: Works seamlessly in Overlay, Screen Space – Camera, and World Space modes.Familiar Workflow: Custom Inspector mimics Unity’s built-in Shuriken system for easy adoption.Low GC Allocations: Designed to minimize garbage collection during runtime.Optimized Performance: Mobile-friendly rendering designed specifically for Canvas geometry.Runtime Control: Full API access to play, stop, emit, and modify particles via script.Live Preview: Real-time preview and tweaking directly inside the Canvas.Included Modules:Emission: Burst & Rate over time.Shape: Emit from various UI shapes.Velocity over Lifetime: Control speed/direction (Linear & Curve support).Color over Lifetime: Gradient support.Size over Lifetime: Dynamic scaling.Rotation over Lifetime: Angular velocity.Texture Sheet Animation: Animated sprite support.Trails: UI-based trail renderer.Noise: Add turbulence to particles.Attractor: Particles move towards a target UI element.Events: Hook into OnBurst, OnComplete, etc.UI Exclusive Features:Advanced Masking: Compatible with Unity's RectMask2D (High Performance) and standard Mask components.Auto-Scaling: Particles respect Canvas scaling modes automatically.Package Content:100+ Prefabs: 25 Unique base styles × 4 Color variations.Categories: Magic, Fire, UI Interactions (Clicks), Loot, Glints, and more.Demo Scene: Showcasing all features and sorting examples.Compatibility:Unity Versions: 2021.3 LTS and higher recommended.Pipelines: Built-in Render Pipeline & Universal Render Pipeline (URP).Yes, I utilized AI assistance during the package development process to ensure high quality and efficiency.1. Visual Assets: Generative AI tools were leveraged to assist in the creation and refinement of specific textures and sprites, ensuring professional-looking graphics.2. Code Assistance: AI was used for code refactoring, optimization suggestions, and documentation to produce a cleaner, more robust, and maintainable codebase.




