Create advanced particle effects natively on Unity UI (Canvas) without sorting layers. Features masking support, a familiar workflow, and 100+ prefabs for fast, high-quality UI VFX.This package is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP)UI Particle System brings the full power of particle effects into the Unity UI, allowing developers to create professional, customizable, and visually impressive particles directly inside any Canvas.NEW IN V1.1: Velocity Over Lifetime!Now includes a Velocity Module to control particle speed and direction over time (Linear & Curve), perfect for dynamic smoke, magic, and motion effects.Why Choose UI Particle System?The editor is designed with a familiar workflow, closely resembling Unity’s native Shuriken Particle System — making it intuitive for both artists and programmers.Key Features:Native Hierarchy Sorting: No more "Sorting Layers" or "Order in Layer" headaches! Particles render based on the Hierarchy order, just like any standard Image or Button.Multi-Canvas Support: Works seamlessly in Overlay, Screen Space – Camera, and World Space canvases.Advanced Modules: Includes Mask support (RectMask2D), Trails, Attractors, Noise, Fade Out, and Events.Performance: Optimized for mobile and desktop, rendering directly as UI Geometry.Content:The package includes 100+ ready-to-use particle prefabs, allowing you to quickly add polished visuals like button clicks, loot effects, and victory bursts.Perfect for mobile, PC, console, and UI-heavy games.Core Features:Native Hierarchy Sorting: Renders based on Sibling Index (Hierarchy order). No "Order in Layer" or "Sorting Layer" adjustments needed.Canvas Integration: Works seamlessly in Overlay, Screen Space – Camera, and World Space modes.Familiar Workflow: Custom Inspector mimics Unity’s built-in Shuriken system for easy adoption.Optimized Performance: Mobile-friendly rendering designed specifically for Canvas geometry.Included Modules:Emission: Burst & Rate over time.Shape: Emit from various UI shapes.Velocity over Lifetime: Control speed/direction (Linear & Curve support).Color over Lifetime: Gradient support.Size over Lifetime: Dynamic scaling.Rotation over Lifetime: Angular velocity.Texture Sheet Animation: Animated sprite support.Trails: UI-based trail renderer.Noise: Add turbulence to particles.Attractor: Particles move towards a target UI element.Events: Hook into OnBurst, OnComplete, etc.UI Exclusive Features:Advanced Masking: Compatible with Unity's RectMask2D (High Performance) and standard Mask components.Auto-Scaling: Particles respect Canvas scaling modes automatically.Package Content:100+ Prefabs: 25 Unique base styles × 4 Color variations.Categories: Magic, Fire, UI Interactions (Clicks), Loot, Glints, and more.Demo Scene: Showcasing all features and sorting examples.Compatibility:Unity Versions: 2021.3 LTS and higher recommended.Pipelines: Built-in Render Pipeline & Universal Render Pipeline (URP).Yes, I utilized AI assistance during the package development process to ensure high quality and efficiency.1. Visual Assets: Generative AI tools were leveraged to assist in the creation and refinement of specific textures and sprites, ensuring professional-looking graphics.2. Code Assistance: AI was used for code refactoring, optimization suggestions, and documentation to produce a cleaner, more robust, and maintainable codebase.




