Create UI particle effects directly on Canvas. No sorting issues, mobile optimized, easy setup, built-in sound support, and familiar workflow for fast UI VFX creation.This package is fully compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP)Create UI particle effects directly on Canvas — no sorting issues, no hacks, no complexity.UI Particle System is a high-performance solution built specifically for UGUI, allowing you to create clean, responsive, and professional UI effects with a familiar workflow.Unlike traditional particle systems, this solution renders natively inside the Canvas hierarchy. Your particles behave like real UI elements, eliminating sorting layer conflicts and camera-based workarounds.The workflow feels similar to Unity’s Particle System, so you can start creating immediately without a learning curve.KEY FEATURES• Native Canvas Rendering (No Sorting Issues)• Familiar Shuriken-like Workflow• Mobile Optimized & Lightweight (Zero-GC Core)• Built-in Sound Effects System• Full Masking Support (RectMask2D & UI Mask)• Advanced Modules: Trails, Noise, Attractors, Sub Emitters• Texture Sheet Animation• Works with Overlay, Camera, and World Space• 100+ Ready-to-Use PrefabsConvert existing Particle Systems into UI as a starting point and fine-tune them for your interface.A detailed conversion report shows exactly what was successfully adapted, helping you adjust results with confidence.USE CASES• Button click feedback • Reward and loot effects • Currency and pickup animations • UI highlights and transitions • Magic, glow, and ambient effectsPERFORMANCEDesigned for performance from the ground up.The system minimizes allocations, reduces draw calls with automatic atlas generation, and delivers smooth performance even on low-end mobile devices.Ideal for developers looking for UI particles, Canvas particle systems, UI VFX, or UGUI effects. Provides a complete solution for creating dynamic and responsive UI visuals.Rendering:• Native Canvas rendering (Hierarchy-based sorting)• No Sorting Layer or Order in Layer usagePerformance:• Zero-GC architecture• Automatic Sprite Atlas system• Reduced draw calls and batching optimizationModules:• Emission (Rate & Burst)• Shape• Velocity Over Lifetime (Linear & Curve)• Color / Size / Rotation Over Lifetime• Texture Sheet Animation• Noise• Trails (UI optimized)• Attractors• Sub Emitters (event-based)• Sound Effects (Birth, Death, Start, Stop)Additional Features:• Particle System Clone Tool (with conversion report)• Stretched Billboard support• Built-in Alpha & Additive blend modesCompatibility:• Unity 2021.3 LTS+• Unity 6+• Built-in & URP• Mobile, PC, Console, WebGLYes, I utilized AI assistance during the package development process to ensure high quality and efficiency.1. Visual Assets: Generative AI tools were leveraged to assist in the creation and refinement of specific textures and sprites, ensuring professional-looking graphics.2. Code Assistance: AI was used for code refactoring, optimization suggestions, and documentation to produce a cleaner, more robust, and maintainable codebase.




