An optimised Eye-Dome Lighting (EDL) post-processing shader for enhancing point-cloud rendering.Eye-Dome Lighting (EDL) is a popular technique for enhancing the edges of point-cloud rendering making them easier to interpret. This post-processing shader works with Unity's Post Processing package.Features:Shader has adjustable settings: radius, exposure, sample count, strength, color blend.Compatible with asset Point Cloud Viewer and Tools 3.Super easy to integrate.Optimised shader.Uses assembly definitions.The best customer support!Requiments:Built-in render pipeline.Unity's Post-Processing package.Camera set to render depth (_CameraDepthTexture).Do you have any questions? Just contact us via Email, or join our Discord community.This implementation currently requires the built-in render pipeline.If you need support for URP/HDRP please contact us.Unity's Post-Processing package is required.