Fluid World is a global 3D real-time particle fluid simulation integrated with an infinite voxel-based terrain generation system.FluidWorld: Advanced Fluid Physics Engine for UnityFluidWorld is a GPU-accelerated physics simulation engine that combines Position-Based Material Point Method (PB-MPM) fluid simulation with integrated voxel terrain generation. The system handles hundreds of thousands of simultaneous particles in fully 3D volumetric simulation, representing a significant advancement over existing Unity Asset Store solutions.High-Performance SimulationHundreds of thousands of simultaneous particles in real-timeFully 3D volumetric physics with true three-dimensional behaviorGlobal simulation space with intelligent particle culling for large worldsGPU-first architecture delivering substantial performance improvements over CPU-based systemsAdvanced Material PhysicsSimultaneous simulation of 5 reference fluid typesWaterSnowSandElasticVisco-ElasticReal-time solid/particle interactionsPosition-Based Material Point Method implementation based on current particle simulation researchIntegrated Voxel Terrain SystemEasy-to-use procedural terrain generation with GPU-accelerated Dual Contouring for smooth terrain geometry.Material exchange systems allowing fluids to become terrain and vice versaInfinite world generation with efficient chunk-based LOD managementComprehensive Collision & IntegrationTerrain collision integration with generated voxel terrainUnity Collider support for existing physics objectsPlug-and-play ready with minimal setup requirementsDevelopment Focused FeaturesReal-time simulation parameter adjustment and voxel graph editingVisual debugging tools & performance profilingScriptable Object workflowIntelligent OptimizationAutomatic particle culling for performance scalingAdaptive LOD systems with distance-based detail reductionFrustum culling for automatic visibility optimizationFluidWorld is the only Unity Asset Store solution that combines:Large-scale 3D particle simulation (100,000+ particles)Cutting-edge PB-MPM methodology with multi-material supportIntegrated voxel terrain with real-time fluid interactionComplete GPU acceleration with global simulation spaceKey features include:Advanced Fluid Simulation: GPU-accelerated Position-Based Material Point Method physics supporting multiple customizable fluidsVoxel-Based Terrain: Graph based terrain generation and modification using CSG operationsInfinite World: Seamless infinite terrain generation and global fluid simulation with distance-based LOD and fluid cullingReal-Time Interaction: Fluid manipulation and terrain sculpting with support for fluid/terrain and fluid/collider responseOptimized Performance: Chunk-based simulation scheduling and highly configurable simulation parameters allow for varying simulation detail levelsParticle-to-Voxel-to-Particle: Fluid states can be saved to and restored from the voxel grid for improved particle persistenceAs a GPU-based simulation, a modern GPU is a requirement to get the best performance. AI was used in the preparation of documentation, and during development for refactoring and code documentation.