Rogue Kit: Professional 2D RogueLite Toolkit
SIFOR Games
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A clean, modular foundation for 2D roguelites with essential systems, time saving tools and extensible code —build faster, customize deeply, and focus on your game’s unique identity.This project is made in URP but can be used in Built-in, just need to make sure you replace light components and materials with ones that work in built-in.Rogue Kit is a complete 2D roguelite template/framework. Whether you’re prototyping quickly or building a commercial project, Rogue Kit equips you with modular systems for combat, spells, relics, meta progression and more!The architecture is code-driven but designer-friendly: developers get clean, extensible C# scripts, while designers can create gameplay elements via intuitive wizards.Perfect for:Roguelites & roguelikesDungeon crawlersAction/adventure 2D games with procedural replayability🛠️ Key Features:Modular run system — Flexible run flow with multiple mode types (level/arena/endless) and easy hooks to customize.Level & wave flow — Level pools, wave spawning, previews and automatic progression between waves/segments.Enemy framework — Data-driven enemies with states, animations, knockback and reusable abilities.Abilities & spells — Modular ability and spell behaviors (movement, damage, spawns) that are easy to extend.Editor wizards & tools — Convenient authoring windows to create enemies, animations, shops and configure systems.Shop & meta progression — In-run shops, meta shop/progression, and editor tools for designing and testing.Run economy & rewards — Session currency, shops, reward/upgrade choices and persistent meta progression.Object pooling — Central pool manager for enemies, spells and UI effects (efficient spawn/despawn).Player combat & movement — Responsive controller with charge attacks, dash/dodge (invincibility), cooldowns and hit handling.Stats & hit systems — Player/enemy stats, damage events, invincibility, and animation-aware recovery.Animator integration — Sprite animation support with direction & animation events for tight gameplay sync.Audio & feedback — Music/SFX management plus camera shake, hit-stop and visual/audio feedback hooks.UI & feedback — HUD (health, waves, coins, cooldowns), floating combat text, toasts and shop UI hooks.Event-driven & extensible — Many events and modular pieces so designers/devs can swap or extend systems easily.Testing & editor helpers — Debug helpers, previews and save/load hooks for quick iteration.NOTE: This Asset also includes Simple 2D Sprite Animator asset from the same publisher.Portions of this asset’s code were refactored, modularized, and commented on with the assistance of ChatGPT (GPT-5).The AI was used to generate and improve code structure and documentation.All AI-generated content was reviewed, tested, and modified by the developer before submission.