A lightweight Unity tool for handling music with multiple looping regions (Intro → Loop → Outro). Ideal for JRPGs, rhythm games, and visual novels that need seamless.PatchAudio: Region Loop Tool is a simple yet powerful Unity tool that lets you define and control multiple music regions — such as Intro, Loop A/B, and Outro — all within the Unity Editor.You can visually edit region start/end markers, preview in-Editor using a timeline scrub, and easily switch between loops at runtime through a clean C# API.Perfect for developers who want professional-grade looping behavior without external middleware.Best suited for:JRPGs or Adventure games with dynamic BGM transitionsRhythm or Visual Novel games with structured loopingDevelopers who need clean, runtime-safe audio transitionsDefine multiple looping regions (Intro, Loop A/B, Outro)Visual timeline editor with region bars and preview controlsSimple runtime API (Play(), SwitchLoop(), End(), Stop())Optional crossfade between loops100% Unity C# — no external dependenciesWorks in Editor and runtime buildsSupports any standard AudioClip (no Addressables required)Included Demo Scene and pre-configured RegionDefinition asset