Transform any texture into a complete PBR material set with just one click! generate Normal Maps, Ambient Occlusion, Metallic Maps, Height Maps and more from a single source texture.Transform any texture into a complete PBR material set with just one click! The Texture Map Generator is a professional Unity Editor tool that automatically generates Normal Maps, Ambient Occlusion, Metallic Maps, Smoothness Maps, Height Maps, and Emission Maps from a single source texture.Perfect for indie developers, AAA studios, and 3D artists who need to rapidly prototype materials or expand their texture libraries. This tool uses industry-standard algorithms and provides extensive customization options to ensure professional-quality results every time.What makes this tool special?Zero Learning Curve: Intuitive interface that works out of the boxProfessional Quality: Advanced algorithms used by the game industryTime Saver: Generate 6 texture maps in under 60 secondsFully Customizable: Fine-tune every aspect of generationBatch Workflow: Process multiple textures efficientlyError-Free: Robust processing with automatic texture handlingWhether you're creating realistic environments, stylized worlds, or rapid prototypes, this tool will accelerate your workflow and enhance your projects with professional PBR materials.System RequirementsUnity Version: 2019.4 LTS or higher (tested up to 2023.2)Platform: Windows, macOS, LinuxMemory: 4GB RAM minimum, 8GB recommended for 2K+ texturesStorage: <1MB for tool, variable for generated outputsSupported FormatsInput: PNG, TGA, JPG, EXR, HDR, PSD (Unity supported formats)Output: PNG (24-bit RGB), automatically configured import settingsColor Space: Linear and sRGB workflows supportedNormal Map GenerationMethod: 3×3 Sobel Convolution FilterQuality: Sub-pixel accuracy with bilinear samplingFeatures: Adjustable strength (0.1-5.0), edge preservationOutput: DirectX format normal maps with proper Z-reconstructionAmbient OcclusionMethod: Multi-directional Height SamplingSamples: 4-32 configurable sample pointsRadius: Adaptive based on texture resolutionQuality: Anti-aliased output with distance falloffMetallic DetectionAlgorithm: Inverse luminance analysis with power curvesAccuracy: 92% classification rate for common materialsCustomization: Contrast and threshold adjustmentsAdvanced FeaturesMemory Optimization: Streaming processing for large texturesMulti-threading: Parallel processing where supportedError Recovery: Automatic handling of corrupted or invalid inputsProgress Tracking: Real-time feedback with cancellation supportIntegration CapabilitiesMaterial Auto-Setup: Automatically configures Unity materialsNaming Convention: Intelligent file naming with customizable prefixesImport Pipeline: Optimized texture import settingsBatch Processing: Command-line interface for automationCode ArchitectureEditor-Only: No runtime overhead or dependenciesModular Design: Extensible algorithm frameworkMemory Safe: Automatic cleanup and garbage collectionThread Safe: Concurrent processing support💬 SupportEmail: tldproductionbusiness@gmail.comYouTube: @TheLastDreamProductionsTransform your game's performance today!