Real-time area lights for URP.
Support both Unity Shader Graph and hand written shader.This package extends Unity‘s lighting system, no longer limited by point/spot/directional light types. It can help you build more realistic and more wonderful game scenes.Features:Super Easy to IntegrateDesigned with user-friendliness in mind, this package can be seamlessly integrated into your project by simply adding a simple Shader Graph node or modifying just a few lines of code.RealisticPhysically based lighting calculation, precise for both glossy and diffuse surface. It can be used to create a wide variety of lighting atmospheres, such as cyberpunk style, sci-fi style, indoor scenes, laser light rays, and more.High PerfromanceRealtime area lighting without any screen space tracing/ raytracing, compatible with common hardware, even on mobile devices.Currently supported light typesPolygon lights with customizable polygon shapes.Line/Tube lights with arbitrary length.Static/dynamic textured rectangle polygon light.Based on Linearly Transformed Cosines which makes real time polygon light integration poosible.You can import package samples to check the basic usage.I use AI to generate resources like textures for sample and demo.