ORDO - Project Automation Organizer
Faktory Studios Games
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Find Unity project risks before they become release problems. ORDO checks texture, model, and audio import policy and prefab integrity, and verifies your fixes by rescanning.The problems you find at the worst possible timeA model ships with Read/Write left on. Audio that should have been mono doubled your bank size. A prefab lost a script three merges ago and nobody noticed. Textures drifted off the filter and compression settings the project agreed on. None of it breaks the Editor - it just quietly costs you build size, memory, and time, and you find it the week you are trying to ship.ORDO is an Editor tool that checks for these conditions on demand, tells you exactly what and where, and verifies the fix.How it worksScan. ORDO evaluates a defined set of readiness conditions across your project:Textures - mipmaps, filter mode, anisotropyModels - Read/Write, global scale, mesh compression, rig typeAudio - load type, compression format, force-to-mono, ambisonic, import qualityPrefabs - missing MonoBehaviour scriptsUnderstand. Each finding has a severity (Blocking / Warning / Advisory), the rule it violates, and the expected-versus-actual evidence behind it. Evaluation errors are shown separately from findings, so a scan that could not check something never looks like a clean result.Fix - with your confirmation. Import-policy findings have a one-click fix that shows you what it will change, changes only that field, reimports, and re-checks on the next scan. If the project or your policy changed since the finding was raised, ORDO refuses the stale fix. Missing prefab scripts are guided rather than auto-removed, because deleting a missing component can destroy serialized data.Verify. Nothing is marked resolved until a rescan confirms it. A clean scan means the checks ORDO runs passed - it is not a claim about the whole project.Keeps the project in order, automaticallyAlongside the readiness checks, ORDO enforces the structure and import settings you decide on once:Import policies - 33 built-in policies for textures, models, and audio, attached per folder rule and applied automatically as assets are imported. One command brings an existing project into line.Folder organization - new and moved assets are filed into their template folder. Every move goes through Unity's asset database, so references, prefab links, and scene assignments stay intact. Turn it off to approve each move first in the Pending Changes panel.Team-consistent - templates are plain asset files. Commit one and the whole team works from the same structure and the same import rules.What's the payoffCatch the import-setting and integrity problems that cost build size, memory, and debugging time while they are cheap to fix - not during release crunch. And a project that stays organized and on-policy stays fast to work in for as long as you are in it.ORDO checks the coverage it shows you - texture, model, and audio import policy, and missing scripts on prefab assets. It does not certify whole-project readiness: it does not do scene validation, scene missing-script scanning, general missing-reference checks, build-settings or Addressables validation, or CLI/CI. A clean scan means ORDO's checks passed.Readiness scan - deterministic checks for texture mipmaps / filter mode / anisotropy; model Read/Write / global scale / mesh compression / rig type; audio load type / compression format / force-to-mono / ambisonic / import quality; and missing MonoBehaviour scripts on prefab assets. Structured findings with stable rule identity, severity, and expected/actual evidence; evaluation errors reported separately.Confirmation-gated remediation - import-policy findings offer a one-click fix that previews the change, mutates only the governed importer field, reimports, and requires a rescan to verify. Stale fixes (project or policy changed since the finding) are refused. Prefab missing-script findings are guided, not automated.Import policy enforcement - 33 built-in import policies for textures, models, and audio, attached per folder rule and applied automatically on import. "Apply Import Policies Now" brings an existing project into line in one pass. A searchable editor with plain-language names; mutually exclusive choices replace each other instead of piling up.Automatic organization - new imports and assets moved inside Unity are filed into their template folder through the asset database, so references stay intact. Turn it off to review each move first in the Pending Changes panel: exact source and destination, pre-flight checks, and verification reported separately from the move.Folder templates - define where every asset type belongs, by extension, filename pattern, or priority. Ships with structures for 2D, 3D, mobile, VR, AR, console, and WebGL; edit them or build your own. Templates are plain asset files, so committing one keeps a whole team's projects on the same layout and import rules.Keep Here exceptions - exempt a single asset (GUID-backed, survives renames), a file type, or a whole folder from reorganization, without turning off the readiness checks.Version-control aware - Overview warns when it cannot detect version control, before ORDO moves or rewrites anything. One click adds Unity's recommended .gitignore to the project root. ORDO keeps its own generated settings out of your repo, and leaves Unity's tutorial and Readme scaffolding untouched.One window - Tools > ORDO > Open ORDO: Overview, Findings, Pending Changes, and Settings in a single guided workspace, with a first-run walkthrough and a light/dark theme-aware interface.Editor-only - runs entirely in the Unity Editor. Zero footprint in game builds.Compatibility - Unity 2022.3 LTS and newer.Documentation - full manual (HTML + PDF) included in the package. Online: https://courses.faktorystudios.com/ordo-documentationAssisted in code clean-up and resolving some bugs as well as helping draft documentation.




