
"Create dynamic reverb zones in multiple shapes, unlike standard fixed zones, ideal for rooms, buildings, and custom spaces.""This package is not affected by Scriptable Render Pipeline (SRP) settings. It works with Built-in, URP, and HDRP without compatibility issues, since it relies only on Unity's audio and physics systems."Advanced Reverb Zone is a powerful Unity tool for dynamically controlling environmental audio reverb. Unlike standard Reverb Zones, it supports multiple shapes (Sphere, Box, Capsule), allowing precise placement in rooms, buildings, or any scene area. The asset includes over 40 presets, fully customizable parameters, automatic blending between overlapping zones, and runtime management for multiple AudioListeners. Ideal for games, VR, and architectural visualization, it brings realistic and flexible reverb control to your projects.Supports multiple zone shapes: Sphere, Box, Capsule.Over 40 reverb presets for different environments (e.g., Bathroom, Forest, Cave).Customizable reverb parameters for room, decay, reflections, diffusion, density, HF/LF references, and dry level.Automatic blending between overlapping zones based on distance or zone priority.Runtime management for multiple AudioListeners with safe restoration.Collider synchronization for easy setup and adjustment.Optional zone coloring for visual debugging in the scene.Editor-friendly with custom inspector and gizmos.