A low poly mesh terrain editor for stylized games that don’t use Unity Terrain, with paint and stamp tools, dense vegetation rendering, and performance focused terrain geometry.The package was setup for Universal Render Pipeline by default for all demo scenes/assets.If you're using BiRP, there are options for switching terrain materials to the correct one.Craft low poly terrain with adaptive geometry and optimized vegetation rendering for seamless realtime performance.OVERVIEWThis is a low poly mesh terrain editor designed for stylized games that do not use Unity Terrain; it generates and renders terrain as regular meshes with a faceted low poly look.The workflow is heightmap driven for speed and familiarity, while the final result is fully mesh based for stable performance.It is built for developers who want full control over terrain shape and style, with a workflow optimized for stylized, mesh based environments.CORE WORKFLOWTerrain creation follows a simple, multi-tile paint and stamp workflow:Create multi-tile terrain grids using the setup wizard.Shape terrain geometry and textures with stamps and splines.Paint colors, textures, and fine tune geometry with brushes.Populate terrain with trees, grass, and props, and manage multiple terrains easily.Procedural and manual editing work together, letting you block out large areas quickly and refine details by hand.WHY MESH BASED TERRAINThis tool generates fully mesh based low poly terrain, giving you:Stylized visuals with flexible shading options, from faceted low poly to smooth or hybrid styles.Stable performance across platforms, from mobile to desktop and VR.Seamless integration with standard mesh workflows and rendering pipelines.Ideal for low poly, stylized, and performance sensitive projects, it gives you control over both look and runtime behavior.PERFORMANCE FOCUSED BY DESIGNThe system is designed to scale efficiently for realtime applications:Generate terrain geometry with dynamic mesh density, keeping detail where needed while reducing overhead elsewhere.Render dense vegetation and terrain efficiently, with integrated level of detail and culling systems.Deliver stable performance across platforms, including desktop, mobile, and VR, under typical workloads.SAMPLE CONTENTSIt comes with many sample assets for you to use in your project. These assets are used under permission of their creators.Premade low poly terrain, trees, grass textures and rocks from Pinwheel Studio.Environment structures and vehicles from Total Game Assets.Trees from Distant Lands.And more to come.EDITIONSThis asset has 3 editions with different feature sets, from high to low:SummitHighland (this)ValleySee comparisons.You can upgrade from low to high edition at a reasonable fee, no "re-purchase" required.DOCUMENTATIONUser Guide & Scripting APICOMMUNITYWebsite | Facebook | Twitter (X) | YouTube | Contact===============================GAMES USE POLARIS LOW POLY TERRAINArdenfallMigrationCannon FotterThis spot is for your game!THE ECOSYSTEM OF TERRAIN TOOLS & SHADERSThe terrain editor can be used on its own or alongside other tools and shaders from the same ecosystem. These are optional and not required for core functionality.Polaris: Low poly terrain creation toolset.Poseidon: Low poly water shader, stylized visual, optimal performance.Jupiter: Stylized animated sky shader and day night cycle.Vista: Graph based generator to create both low poly terrain & Unity terrain.Texture Graph: Graph based texture generator to create seamless colored textures.Contour: Fullscreen edge detection & outline effect.Beam: Volumetric lighting & fog with local fog volumes.===============================NOTESome assets in the screenshots such as water and sky are NOT included in this package.CORE SYSTEMTerrain representation: Mesh based low poly terrain generated from heightmaps.Geometry generation: Adaptive (non-uniform) mesh density with up to 4 LOD levels, cross tile edge matching, holes support, XZ displacement, flat/smooth normal mixing.Execution model: Multi-threaded terrain processing using C# Job System.Multi-tile editing: Edit and manage multiple terrain tiles simultaneously.EDITING TOOLSLive preview: See the result before making actual change to the terrain, in realtime.Paint tools: ~20 brush types for sculpting, texturing, and spawning; runtime painting supported.Stamp tools: Procedural sculpting, texturing, and spawning.Spline tools: Make riverbeds, mountain passes, paint roads and spawn objects along the path.Texture creator: Terrain texture authoring utilities.Billboard editor: Billboard asset generation.Group & undo tools: Multi-terrain management, perform terrain undo.Data tools: Import and export terrain related data.Converter: Convert Unity Terrain data to mesh based low poly terrain.Extension system: Modular extensions and third party integrations.In-editor help: Searchable FAQ and documentation access.RENDERING & VEGETATIONTerrain rendering: Use standard mesh renderers.Vegetation system:GPU instancing.No game object overhead.Cell based culling.LOD selection by distance with transitions.Billboard support.Grass wind animation and interaction (touch bending).Automatic vertex reduction for distant grass.SHADINGSupports multiple shading models and data inputs:Lambert, Blinn-Phong, PBR.Gradient lookup, color maps, vertex colors, splat maps.Terrain shaders can be customized with Shader Graph or Amplify Shader Editor.SUPPORTED RENDER PIPELINESBuiltin RP.Universal RP.COMPATIBILITYVista: Procedurally generate your low poly terrain using graphs, in a non-destructive manner, with biomes and advanced simulations.Amplify Shader Editor: Customize the provided shaders to fit your special needs using a visual graph.MicroSplat: Advanced terrain shader with modern techniques, high visual fidelity and performance.Vegetation Studio Pro: Advanced procedural foliage placement and rendering.World Streamer: Dynamically stream a huge level and gain top notch performance.Other terrain assets: You can use other assets to create the terrain, then convert it to low poly terrain using the provided converter.Other terrain generator applications: You can use application like World Machine, World Creator 2, Gaea to create terrain textures then importing them using Data tools.REQUIREMENTSUnity 2021.3+PACKAGE DEPENDENCYRequired:Mathematics (com.unity.mathematics)Editor Coroutines (com.unity.editorcoroutines)Collections (com.unity.collections)




