
Make seams disappear. Edge Fusion for URP blends object edges for cinematic, cohesive worlds—easy setup, fast results, production‑ready polish.Edge Fusion is a post-processing effect for Universal Render Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur.🌟 Key features:- Edge blending: smooths transitions between meshes, terrain, and props without changing materials or geometry.- Global control via Volume: intensity, world‑space radius, max blend distance, and max screen radius.- Intra-object fusion (optional): blends within the same mesh based on normal/depth discontinuities.- Per-object overrides with Edge Fusion Object: custom radius (0 disables), include children with layer mask.- Performance tuning: sample count, binary search steps, jitter (TAA-friendly), 3D noise (intensity/scale), shadow protection.- Blend layers: choose precisely which objects participate in blending.- Debug views: object IDs, Edges, Blending, Normals, and Depth.- Editor friendly: optional Scene View rendering; can run even if the camera’s post processing is off.🎯 Ideal usecases:Modular environments: hide seams between tiles, walls, floors, cliffs.Terrain + props/materials: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt/roads, ...Kitbashing/mixed packs: unify assets from different styles and PBR setups.Photogrammetry: soften scan boundaries when merging with terrain/meshes.Foliage/debris contacts: reduce harsh intersections for more believable placement.Intra‑object smoothing: reduce visible splits/normal seams on segmented meshes.Cinematics/marketing: fast polish without editing materials or geometry.Prototyping/blockouts: Instant cohesion while iterating layouts.➡️ Getting started:1) Add the Edge Fusion Render Feature to your URP Renderer.2) Create a Global Volume (or use an existing one) and add “Kronnect/Edge Fusion”.3) Adjust intensity and radius; set your blend layers.4) Optionally add Edge Fusion Object to specific GameObjects for fine control.📖 Support & docs:Online guide · Forum · Discord- Requires Unity 6.0 (or later) and URP.- Legacy URP compatibility mode not supported.- Transparent objects are not blended.- Tested on Windows, Mac, Android and iOS.- WebGL & VR not supported.