
Oceanis BiRP Pro is the new water framework for BiRP from ARTnGame productions. The system is made from ground up for BiRP for maximum visual quality.Oceanis Pro BiRP Water Framework is for the BiRP Standard Pipeline. The URP and Unity 6 new URP Render Graph pipeline is supported in Oceanis 2024 Pro URP.Oceanis BiRP Pro is the new water framework for BiRP from ARTnGame productions. The system is made from ground up for BiRP for maximum visual quality and supports Unity 2022 and Unity 6 in Beta. It is created to work directly with the Sky Master ULTIMATE 2021 system for direct cloud reflections on the water.--------------------------------------------------------------------------------ARTnGAME OFFER: Upgrade to the Environment Building Bundle from Sky Master ULTIMATE or Oceanis BiRP Pro with a big discount, for only $79!--------------------------------------------------------------------------------Oceanis BiRP Pro can be upgraded from Oceanis 2021 URP Pro or Oceanis 2024 URP Pro with a big discount for $6.--------------------------------------------------------------------------------IMPORTANT:Oceanis BiRP Pro can be upgraded from Sky Master ULTIMATE or Sky Master ULTIMATE 2021 for a discounted price (more than 50% off) !Make sure to first buy Sky Master ULTIMATE and in a separate order Oceanis for maximum discount. Sky Master ULTIMATE volumetric clouds and lighting are directly compatible with the Oceanis BiRP Pro water reflections (Video).--------------------------------------------------------------------------------Video TutorialsVideo tutorials are for the URP version, all controller options are similar for BiRP, besides the under water image effects that not require the renderer features setup of URP and their setup is described in the included PDF manual.This is the PRO version of Oceanis, which means will be getting all possible features and may go up in price later, as more features go in the system. The project is open source and all source code is included.Note this is the first version of Oceanis BiRP Pro, as such will be in extra development to perfection based on user feedback and will be in a first Beta version, for any issue and suggestion please message in ARTnGAME Discord channel.The system will be in Beta phase for some time until all features have gone in and has been tested more extensively.IMPORTANT:The system has not been tested on VR, Mobile, Consoles, WebGL and Mac, so those platforms do not have confirmed compatibility. The asset is uploaded using Unity 2022.3.18f1 and has also been tested in Unity 6000.0.25f1.Some of the images and videos in the page showcase demo scenes that make use of the Sky Master ULTIMATE 2021 volumetric clouds combined with Oceanis BiRP Pro water. Some videos are from Oceanis 2024 URP Pro version.For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].Features:- Ocean system using two types of wave systems for cutting edge wave motion, simulating thousands of waves at each time on GPU.- Advanced water shading with two modules in combination, one ultra realistic with fuzzy sky reflections and atmospheric scattering and one stylistic. The two can be combined with weights.- Dynamic water ripples and caustics module and controller for its adaptation to the Ocean shader.- Water air separation line mode and controller- Support for Unity 2022 LTS and Unity 6- Caustics rendering below and above water- Floaters and boat systems samples for ready to use gameplay situations- Wave sampling for gameplay use, optimized for massive number of floaters- Advanced unique shore handling system for differentiation of deep ocean and shallow water dynamics with seamless transition- Optimized shore line handling for ultimate performance- Rain drops system integration in the water shader- Advanced foam renderer with true dynamic simulation for dynamic effects on shores lines- Dynamic realistic bubbles system- Fish flocking module- Underwater depth based fading and distortion- Underwater screen space sun shafts for performance and adaptation to water waves- Advanced depth based details near shorelines- Working with InfiniRIVER asset for adding dynamic 2D liquid simulation in the ocean water- Working with Sky Master ULTIMATE 2021 asset for direct water reflections of the volumetric clouds and lighting of the Sky Master weather suit.- Local light support for illumination of water surface by point lights. In this version a single point light is supported and will be extended with an array in next versions.- Open source project, all source code is included.Roadmap:- Volumetric lighting and fog for underwater, support for all light types (Sun, Point, Spot) when used with Sky Master ULTIMATE 2021 asset, by adding masked versions of the already included volumetric lighting effects in Sky Master ULTIMATE 2021.- Streamline the shoreline controls and handling for exposing all options in the configuration manager- Streamline the vortex creation and controls of radius and vorticity power- Finalize the localized water bodies module and add configurator automation to create the bodies- Finalize the localized water bodies underwater rendering, a sample of underwater in local body of water (pool) is included and mainly needs to stop the water mask from rotating with the camera.- Finalize the 3D particles system on wave edge that emulates foam particles leaving the wave due to strong wind, a first versions is included in one of the demo scenes, and need more refinement to perfect the effect.- Add GPU fish flock option to follow and react to the waves heights- Further integrations with Sky Master ULTIMATE 2021 for lightning illumination on water- Further integrations with InfiniRIVER for river connection to the sea bodies- Add support for more than one local lights illuminating the water surfaceTechnical details:The system uses the project grid method to project an optimized mesh in front of the camera at all times, for an endless ocean. This method has the limitation that the land cannot be lower than the water surface, as the water is rendered everywhere on the map and all land below the water level will be covered by the water.The system also supports local water bodies by turning off the projected grid in the material, a sample is provided using the water in a pool. The limitation currently with this localized water mode is that the underwater rendering of effects is not yet finalized, a sample is provided in the pool demo where the water mask plane is moving with the camera, thus is correct only when the camera looks straight or at small angles to horizon. This will be finalized in the next version where the mask plane will be regulated independently of the camera so it does not rotate with it.The system is fully compatible with Sky Master ULTIMATE 2021 for reflecting the volumetric clouds in the water.