Complete VR hand interaction system with 6 hand models, 10+ interactable types, pose system, socket system, reactive variables, sequencing, and one-click setup wizard.Get your VR project up and running in under 10 minutes. GripCraft VR is a complete hand interaction toolkit that gives you everything you need to build immersive VR experiences — from physics-driven grabbing and throwing to buttons, levers, dials, and fully sequenced tutorials. No complex setup, no scripting required to get started.What's Inside10+ Ready-Made Interactables — Grab, throw, press, toggle, slide, rotate, and dial. Every common VR interaction pattern is covered out of the box:Basic: Grabable, Throwable, Switch, VR Button, VR Toggle ButtonConstrained: Lever, Drawer, Joystick, Wheel, Dial7 Production-Ready Hand Models — No need to buy hand models separately. Each model includes left/right variants, per-finger avatar masks, multiple grip poses, and PBR textures:Biker (realistic with tattoo variant)Cartoon Glove (stylized, family-friendly)Industrial Gloves (heavy-duty work gloves)Realistic Woman (anatomically accurate with watch accessory)Robot Clown (mechanical/playful)Sci-Fi (futuristic with emission maps)Viking (fantasy leather-wrapped)Pose System — Define custom hand poses per interactable using PoseConstrainer. Poses blend smoothly via Unity's Playable API. Lock individual fingers (index on a trigger, thumb on a button) while the rest follows controller/hand tracking input.Feedback System — Layer multi-sensory responses on any interaction: SFX, haptics, animation, scale, particles, toggle visibility, or fire custom UnityEvents. Mix and match across Hover, Select, and Activate events.Socket System — Snap objects into place with single sockets, multi-sockets, grid layouts, or transform arrays. Great for inventory systems, crafting tables, assembly lines, and puzzle mechanics.ReactiveVars System — A ScriptableObject-based reactive variable system that decouples your game logic. 23 variable types, 50+ binders, 12 drivers, tweens with easing curves, typed events, and containers with JSON save/load. Wire your UI, audio, animations, and gameplay together without spaghetti references.Sequencing System — Build tutorials, cutscenes, and guided assembly tasks from the inspector. Linear or branching flows with a visual graph editor. Condition types include animation state, game events, physics triggers, proximity, timers, and multi-condition AND/OR logic.One-Click Setup Wizard — Import, run the wizard, initialize your scene, and start interacting. The wizard handles dependencies, input configuration, physics layers, and hand prefab creation automatically.Key Features10+ interactable component types (grab, throw, lever, dial, button, drawer, joystick, wheel, switch, toggle)7 hand models with L/R prefabs, poses, avatar masks, and PBR materialsPose system with per-finger constraints and smooth Playable API blending7 feedback types (SFX, haptics, animation, scale, particles, toggle, UnityEvent)Socket system with single, multi, grid, and transform array layoutsReactiveVars: 23 variable types, 50+ binders, 12 drivers, tweens, events, containersSequencing system with branching logic and visual graph editorTrigger and Raycast interactorsSetup wizard for one-click project configurationFull Hover → Select → Activate interaction lifecycle with inspector eventsDemo scene with working examplesnity Version: 6.0 LTS or newerRender Pipelines: Built-in, URP, HDRPPlatforms: Meta Quest, SteamVR, OpenXR-compatible headsetsInput: XR Controllers, Hand Tracking, or bothDependencies: XR Interaction Toolkit, TextMeshPro, UniRx (included)Optional: Unity Input System, OpenXR PluginDocumentation: Full offline docs included + online GitHub docsAsset description, Store page art, and documentation




