
Post Apocalyptic Modular Environment Pack – Survival Buildings & Props
GameReady3D - by Sector4 Interactive
$29.99
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Complete post-apocalyptic survival pack: modular structures, debris, props & vegetation. Optimized with prefabs, LODs, and PBR 4K textures.Recreate the end of the world with the Post Apocalyptic Modular Environment Pack, a comprehensive set of 158 meshes, 167 prefabs, and 94 materials designed for immersive survival and dystopian projects. Build abandoned streets, ruined outposts, or survivor camps with modular buildings, detailed props, and environmental set dressing.This pack includes core structures like watchtowers, electric posts, fences, ladders, and modular pipes, alongside survival essentials such as containers, wooden pallets, storage racks, barrels, water tanks, cloth drying racks, and makeshift hiding places. Populate your scenes with kitchen props, living quarters furniture, stools, chairs, benches, desks, tools, and weapons, plus vegetation (grass & trees) for outdoor wasteland areas.Every asset is optimized with PBR 4K textures (4096×4096) and 3 LOD levels, with polygon counts ranging from 230 to 13,211. Prefabs allow fast drag-and-drop worldbuilding, while UV mapping ensures seamless texturing. A demo scene is included to showcase how modular structures and props combine into atmospheric post-apocalyptic environments.Meshes: 158Materials: 94Textures: 95 × PBR 4K (4096×4096, Base, Normal, Mask maps)Prefabs / Blueprints: 167 included for rapid setupStructure Modules: Modular wall pieces, doors, stairs, ladders, fences, watchtowers, floodlight towers, electric posts, modular pipesSet Dressing Props: Containers, barrels, wooden pallets & racks, storage boxes, cardboard stacks, metal racks, water tanks, cloth drying racks, trolleys, tables, chairs, stools, benches, desks, waste bins, lights, hiding shelters, hospitality and kitchen items, living quarters furniture, tools and weaponsVegetation: Grass and trees for outdoor wasteland areasUVs: Non-overlapping secondary UVs for lightmapsCollision: Custom & auto where appropriateScale: Real-world; consistent texel densityLODs: Up to 3 per mesh (polygon count range: 230 – 13,211)Performance: Optimized for mid-range and high-end targets; modular workflow friendly.Demo Scene: Included