
The Surface Shader Converter automatically converts your Built-in Render Pipeline surface shaders into URP and HDRP compatible versions
Don't waste time rewriting shaders, do it automatically.The Surface Shader Converter automatically converts your Built-in Render Pipeline surface shaders into URP and HDRP compatible versions — saving hours of manual work. Perfect for developers updating existing projects with legacy assets or maintaining compatibility across render pipelines.Key Features:🔄 One-click conversion from Built-in to URP/HDRP⚙️ Preserves shader properties and lighting behavior🚀 Great for migrating legacy projects to modern pipelines💡 Simplifies multi-pipeline developmentStop rewriting shaders — let the Surface Shader Converter handle it.It has 2 flows, either convert all surface shaders in the project or convert based on materials, it searches for all materials that are using surface shaders and creates new URP/HDRP materials with the converted shaders and the copied properties from the original material.If you're still not convinced, I can provide demo conversions if you can share me the assets you want to convert. Contact me by email for this.If you encounter any issues with this package please email me and I will work on a fix.🔄 One-click conversion from Built-in to URP/HDRP⚙️ Preserves shader properties and lighting behavior🚀 Great for migrating legacy projects to modern pipelines💡 Simplifies multi-pipeline developmentI used it to improve the description