For questions send an email to:
kornica3d@gmail.com
USAGE:
1) Import package to your unity project
2) Drag Dracolich Prefab into your viewport window
3) Character comes with Animation controller which animates its Idle Animation as a default state
4) You can use your scripts or game logic to animate the character
5) For setting up your animations keep in mind:
* IDLE state is meant to be characters default state before noticing the player
* you can animate all attacks, gethit animation, die animation etc from it...
IDLE is meant to be a default state from which your character will go into other animations
* DIE animation automatically transitions into DEAD animation
* locomotion and idle animations are looped
* Character has a fly cycle which should begin with transition from
fly-up and then end with land. (You might need to adjust characters Y
position accordingly with your scripts)
If you have any questions email kornica3d@gmail.com