
A professional, ready-to-use first-person movement solution. A complete feature set: smart crouching, interactive footstep sounds, and smooth camera control.First Person Controller Pro is a powerful and optimized controller designed for developers who value quality and reliability. It provides all the necessary tools for creating realistic and responsive first-person movement, saving you from the need to write complex code from scratch. Integrate it into your project in minutes and focus on creating a unique gaming experience.🎮 Key Features:1. Advanced Movement System:Intuitive Movement: Walking, running (on Shift), and jumping.Realistic Physics: Customizable gravity and proper ground detection.Smart Crouching System:Smooth height change using SmoothDamp.Automatic obstacle detection above the head — the character won't stand up if something is in the way.Reduced speed while moving crouched.Flexible key binding via the inspector.2. Dynamic Sound System:Different sounds for different surfaces: Just add material tags and corresponding audio clips.Realistic pitch change: Footstep sounds change based on the action: walking, running, or crouching.Automatic surface detection under the feet via Raycast.3. Complete Camera Control:Smooth mouse look with adjustable sensitivity.Clamped vertical look (prevents the camera from flipping beyond limits).Headbob Effect:Realistic bobbing while moving with separate parameters for walking and running.Easily disabled with a single checkbox (enableHeadBob).4. Professional Setup & Optimization:Clean, documented C# code that is easy to read and modify.All critical parameters are exposed to the Unity Inspector for easy setup without code editing.Built on the standard CharacterController for guaranteed stable performance.Smart Stand-Up Check: Uses a special marker (standingHeightMarker) for precise overhead obstacle detection, preventing errors and getting stuck.🛠 Who is this asset for?For indie developers who want to save time and effort on creating basic functionality.For students learning game development to see an example of well-organized character control code.For prototyping to quickly test a gameplay idea with ready-made and polished controls.For anyone who needs a reliable and feature-rich controller without hidden dependencies or complex setup.📦 What's included in the package?PlayerController.cs — The main script handling all movement, camera, and crouching.PlayerMusic.cs — Script for playing footstep sounds based on the surface.A ready-to-use player prefab with the complete hierarchy.An example demo scene showcasing the controller's capabilities.A quick integration guide in README.txt format.First Person Controller Pro is not just a controller, it's a ready-made foundation for your next game.Professional First-Person Character Controller Solution for Unity EngineThis implementation provides a robust movement mechanic, an interactive audio system, and smooth camera control, engineered for production environments.Core ComponentsDependencies:Unity's CharacterController componentTransform-based camera systemLayer-based collision detectionMovement Architecture:Hybrid movement system combining CharacterController precision with custom physicsFrame-rate independent movement calculationsSlope angle handling with detectionStep offset processing for stair climbingCamera System:Quaternion-based rotation preventing gimbal lockSeparate horizontal/vertical sensitivity controlsOptional view bob with per-state parametersCamera collision detection to prevent clippingAudio Management System:Surface Detection:Raycast-based material identificationTag-based audio clip selectionSupport for multiple material blendingDynamic Audio Parameters:Real-time pitch shifting based on movement stateVolume modulation from velocitySpatial sound positioningSmooth transitions between movement statesAdvanced FeaturesCrouch & Prone System:Dynamic height adjustment with collision preventionSpeed modulation while crouchedAuto-stand functionality with ceiling detectionSmooth transition between statesSprint Mechanic:Optional stamina management systemFOV effects during sprintingIntensified step audioMovement Vector AlignmentJumping & Gravity Control:Coyote time implementationJump buffering systemVariable gravity based on fall durationLanding effectsOptimization FeaturesPerformance:Object pools for audio sourcesCached component referencesExpensive computations handled via coroutinesAudio distance cullingMemory Management:ScriptableObject-based configurationEdit-time parameter validationAutomatic resource cleanupMinimal GC allocation footprintIntegration GuideBasic Setup:Attach the PlayerController component to an empty GameObject.Assign the Main Camera as a child object.Configure the layer collision matrix.Set up input bindings in Project Settings.Audio Configuration:Create a surface tag system.Assign audio clips for each surface type.Configure audio mixing groups.Set spatial blend settings.Customization OptionsMovement:Customizable acceleration curvesIn-air control parametersSlope limit angle modificationsStep height configurationCamera:FOV transition speedsBob intensity curvesCamera shake profilesHead tilt effectsAudio:Surface detection rangesPitch variation limitsReverb zone interactionsDoppler effect settingsRequirements:Unity 2020.3+.NET 4.x RuntimeBuilt-in Render Pipeline3D Physics SystemDebugging Features:Visual debug modeConsole logging systemPerformance metrics displayCollision visualizationThis implementation is a production-ready character controller solution suitable for commercial projects, featuring an enterprise-level architecture and comprehensive customization capabilities.