
Boost your Unity workflow with advanced productivity tools for maximum speed, control, and organization.
Everything you need to work faster and smarter.The Editor Productivity Suite – Pro is a powerful collection of Unity Editor extensions that streamline your workflow, improve project organization, and give you professional-grade control over your scenes and assets.Built for indie devs and studios alike, EPS Pro combines multiple best-in-class editor tools into one polished, modular package — at a fraction of the cost of buying them separately.Key Features:Everything from the Lite edition, plus:Hierarchy Icons & Color Tags → add icons, colors, and labels directly in the Hierarchy.Virtual Folders (vFolders) → group assets without moving files, share via JSON.Advanced Console → regex search, log collapsing, export logs.Quick Actions Toolbar → one-click custom commands, scene favorites, grid align.Scene Bookmarks → save and jump to camera views, export/import.Profiles & Hotkeys → customizable profiles with backup and sharing.Quick Search → instant search for objects and assets.Inspector Notes & Highlights → add notes and highlights directly in Inspector/Hierarchy.Batch Operations Tool → mass rename, apply tags/layers, replace components.Scene Diff & History → capture snapshots, compare changes between scenes.Asset Dependency Viewer → see what an asset uses and what depends on it.Project Cleanup Wizard → find and safely delete unused assets.Smart Prefab Tools → apply/revert overrides, create variants, compare prefab vs instance.Unity 2021.3+ Compatible.Source code included.Works with URP, HDRP, and Built-in Render PipelineEditor-only (does not affect build size)BenefitsSave hours every week by reducing repetitive tasks.Improve project organization and debugging speed.Enhance collaboration with team-friendly tools.Keep projects clean, optimized, and production-ready.Package ContentsEditor scripts (C#)Demo scenes & prefabs (v2.0 showcase)Quick Start Guide (PDF)Full Documentation (PDF)AI (GPT 5) was used in two ways: 1. To benchmark similar assets and create some differentials to make this asset more valuable to the final user. For this, we just said to GPT that I wanted to create an asset with some Editor Tools to improve productivity using some code and tools already created for old projects, and asked it to list similar assets and plan features not present on those assets.2. AI was also used to structure the files across all tools to create a unified solution, even when bringing old legacy code from different projects. As AI implementation is not reliable, all the implementation itself was done by humans. As mentioned before, some code was brought from different projects.