
Streamline your Unity editor workflow with essential productivity tools: Quick Search, Hierarchy Icons, Color Tags, and Quick Actions. Free, lightweight edition of EPS Pro.Full DescriptionTake control of your Unity Editor experience with Editor Productivity Suite Lite, a free and lightweight toolkit designed to save you time and keep your projects organized.Key Features in the Lite Edition:Quick Search – Instantly locate GameObjects in your scene with a simple shortcut.Color Tags – Mark important GameObjects with colored backgrounds and labels in the Hierarchy.Hierarchy Icons – View essential component icons (Camera, Light, Collider, Script, etc.) directly in the Hierarchy.Quick Actions Toolbar (Lite) – Access common actions and favorite scenes from a dockable panel.Why choose EPS Lite?Lightweight and easy to install (Unity 2021.3+).Free edition with the most essential features.Perfect entry point before upgrading to EPS Pro for advanced tools like Virtual Folders, Scene Bookmarks, Advanced Console, and Profile management.Upgrade Path:Need more power? Upgrade anytime to Editor Productivity Suite Pro for the full set of workflow boosters, team collaboration features, and advanced customization.UPDATE TO PRO: https://u3d.as/3BJBKey FeaturesQuick Search with shortcut navigationColor Tags for GameObjectsHierarchy component iconsQuick Actions Toolbar (Lite version)Lightweight and freeAI (GPT 5) was used in two ways: 1. To benchmark similar assets and create some differentials to make this asset more valuable to the final user. For this, we just said to GPT that I wanted to create an asset with some Editor Tools to improve productivity using some code and tools already created for old projects, and asked it to list similar assets and plan features not present on those assets.2. AI was also used to structure the files across all tools to create a unified solution, even when bringing old legacy code from different projects. As AI implementation is not reliable, all the implementation itself was done by humans. As mentioned before, some code was brought from different projects.