GPUCuller Pro – Ultimate System Optimizer is a high-performance visibility and occlusion culling system designed for Unity developers who want maximum FPS and minimal CPU overhead🚀 OverviewGPUCuller Pro – Ultimate System Optimizer is a high-performance visibility and occlusion culling system designed for Unity developers who want maximum FPS and minimal CPU overhead. It automatically disables off-screen and hidden objects using GPU parallel computation, making it ideal for open-world, FPS, and simulation projects.🎯 Key Features🧠 GPU-based Visibility Culling: Detects visible meshes in real-time using compute shaders.⚙️ Automatic Object Management: Instantly hides or activates objects based on camera visibility.🚀 Massive Performance Boost: Reduce draw calls and save CPU time dramatically.🧩 Plug-and-Play Integration: Works with any project setup — no code required.🧱 Supports Static & Dynamic Objects: Perfect for both runtime and editor optimization.🔍 Profiler Friendly: Monitor performance impact directly from Unity Profiler.💡 Compatible with URP & HDRP (Unity 2021.3+).🧰 Use CasesOpen world gamesMobile performance optimizationVR/AR environmentsLarge scenes with many GameObjectsReal-time architectural visualization❤️ Why Developers Love ItGPUCuller Pro is designed for real projects, tested on large-scale Unity scenes with tens of thousands of objects. You’ll experience smoother frame rates, faster rendering, and a cleaner hierarchy.Unity Version: 2021.3 or higher Render Pipelines: URP, HDRP, Built-in Platform Support: Windows, macOS, Android, iOS, VR Dependencies: None API: Fully documented C# API and sample scenes included Performance: Up to 80% fewer draw calls in heavy scenes Integration: Drag-and-drop setup — no scripting required- I created marketing image by ChatGPT- I using Claude AI to calculate culling and write compute shader for culling




